Posted on October 23, 2024 in Steel-Realms
Ghost Keeper is a slim sword that is obviously Mytrial of elven make, though it lacks any identifying prestige mark. The blade is mentioned only a few times in records, and only as a side note that “it was wielded by an individual at the time of X event”. It is a weapon that lives up to its name by protecting its wielder against spirits and non-corporeal undead.
The blade itself is not known for its presence in any battles of note, and vanishes from all records several hundred years ago. The records of its sightings indicates it changed hands several times, until it ended up with a collector in the far south who seemed intending on putting together a band of adventurers in some foolish notion of collecting relics from the fallen Tower Lands of the south. They, and the blade, were never heard from again.
Item Powers (common and Attuned) can be found under Common Knowledge tab.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
The blade itself is not known for its presence in any battles of note, and vanishes from all records several hundred years ago. The records of its sightings indicates it changed hands several times, until it ended up with a collector in the far south who seemed intending on putting together a band of adventurers in some foolish notion of collecting relics from the fallen Tower Lands of the south around CY 8600. They, and the blade, were never heard from again.
The few historians who have ventured to comment on its origins, even evlen sages in Port Towne, find no known exact matched style.
It seems to have come out of the north, the Rhyl forest area contains some of its first mentions (in old records compiled in the Merchant Cities of the North) when it was carried out of the ruins of a ghostly castle hidden on the edge of the woods in the Vale of Meargensdale area. It is at least two thousand years old by evidence of the styles it was made with, though it looks freshly forged. It gleams and glitters, and water coalesces on the blade as it moves through the air – leaving a faint mist behind its path.
Item Purpose: The silencing of spirits.
SPIRITS = Spiritus or Non-Corporeal Undead
If it kills or banishes any SPIRITS, the wielder gains a measure of SPIRITCHAIN.
This sword can be wielded proficiency as either a rapier or a long sword.
Scourge vs. Spirits: When the blade is within 5m of SPIRITS, the blade is +1 Attack, +1 Damage, +1 Initiative, and the wielder gains a +1 AC. All manner of resistances against Ghostkeeper by SPIRITS are negated, and immunity is reduced to resistance.
SPIRITCHAIN: As an action, The wielder may use 1 measure (reducing the total by 1 permanently) and cast the Spirit Guardians spell.
Estimated Value: ? (Silver Crowns)
Item Source: i20™ 2023
Posted on June 23, 2016
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Thanevoor’s Rebuff; Thanevoor Houdested (whose family – and the shield – was present at the Joining of Vineland in 2289 (it is said the event plays out still, reflected in the inner polished works of the shield) was a prince of Dunador that survived the Great Purge. Because of his noble blood though, he was pursued for years – a decade. Even after the Blue Wall was erected, wave after wave of undead army attempted to kill him to eliminate all the legitimate claims to the northern kingdom.
He fought for years atop part of the Blue Wall – it was a hope of the powers that be and the High King’s counselors that the Lich Lords would ultimately spend themselves out on an attempt to kill him, but ultimately it proved that their persistence would somewhat pay off. The Lich Lords launched an attack of unprecedented proportions. It included several undead giants, and a White Dragon Dracolich. A dread vampire shaman of the northern tribes used his elemental magics first to curse the famous shield to attract missile weapons. Then the Dracolich cursed it further, using his own blood to amplify the danger of the curse. While it held the shield, its necrotic cold ice breath made the shield brittle. Spears thrown by zombie frost giants and the attack of the Dracolich proved to overwhelm the hero and his spear of the northern kings. Pierced by a frost giant spear and torn by a Dracolich claw he finally went to his death. His last act of defiance was to use the Spear of Kings to crack a huge piece of the Blue Wall and bring it down upon the horde – breaking the spear named ‘Ice Cutter’ in the process, ending the horde that could have driven through the Blue Wall in its infancy and destroyed its magics. The Dracolich’s wings were broken, and it crawled off into the wastes, never to be seen again, though the giant and humanoid zombie horde was obliterated by the avalanche of massive ice blocks.
His cursed shield was found embedded into the ice at the top of the wall. Two ‘holes’ had been made into it, though the Blue Wall magic caused the broken shield to heal the dragon’s curse, the rest of the curse was unabated. It was strangely formed and the Dracolich breath weapon has altered it forever. The edge on one side is like a razor – it can be used as a Short Sword (D6) equivalent but slashing damage only, if used as a weapon (it can use used a Bonus Action but all the penalties for Dual-Wielding still apply). The first person who tried to touch it was a soldier and was cut. It was left in the wall and the wall grew under it and around it as it rose taller. It was finally pulled out by Braenymr Thomson, who was subject to its curse. He bore it in battle along the Blue Wall, eventually he was killed by arrow fire from the zombie archers below. As were the next 8 men to carry it, until the curse was discovered. It was thrown off the Blue Wall in 8240 by a Priestess of Gaia. It was carried by various undead, all who died by fire arrow or ranged weapon fire until they eventually figured it out. It was left on the frozen wastes of Kalascor until the Pine Tribesmen found it, marked it as cursed and left it outside the gates of Thurlow for disposal since they could not destroy it. There it made its way as a historical curio. It was eventually discovered by one of the agents of the Black Gorgons and put to use as a deterrent aura in the Shattered City to keep people way from the teleport location.
Whats left of the shield enchantment: [reinforced] Medium +1 Shield (not large +3) – could re-repaired to +2 enchantment
> It does have 3 resilience (about 76 HP total) but can only be repaired by magical cold damage (3rd level+; very expensive).
When wielded or slung grants resistance to all Cold and Ranged Weapon Damage; if held it grants resistance to normal fire damage.
The shield no longer automatically shows the reflection of those trying to back-stab in combat – would-be assassins get a DC 15 Stealth check (but it does negate advantage); Wielder gets 2 of D6 Superiority Dice that replenishes with each Short Rest (now a Long Rest); If the wielder already has Superiority Dice, they get +1 to their role or 1 more dice. The shield allows maneuvers for: Parry and Push Attack (Push Attack has 50% chance it will fail).
When propped in front of/above a hearth fire, it will replay out the 20 minute scene of the Joining of Elms that made the Kingdom of Dunador, reflected on its polished inner surface.
Shield itself is immune to Necrotic and Cold damage, and resistant to all types of Fire.
CURSE: Shield of Missile Attraction (attracts all missiles within 10′)
> Minor Effect – Makes the skin of the wielder cold to the touch – like the dead.
> Major Effect – not just cannot get rid of it, wants it. Belief that the shield is the only thing that will say the wielders life – it must always be carried or slung. The cursed will sleep with one hand on it or worn and covering them at night, and kill any who take it from them.
Remove curse only works if its cast on top of The Blue Wall; the first allows the wielder to be rid of it, the second removes the minor effect. To truly remove the curse from the shield requires contacting another plane and asking some ancient spirit or god-like power.
General knowledge…
Posted on February 27, 2016 in Steel-Realms
The Sword of Amber is what is referred to as one of the few “Weapons of the Realm”. It is a powerful elven made blade, meant to defend the elven lands of the Steel Realms and be wielded by a noble elven champion. It is a blade made of Mytrial by elven smiths. Its current whereabouts are unknown.
Weapon of the Realm: They are singularly and legendarily powerful. Legends, myths, and all manner of tales surround them. Most are watched over by the Bardic Tradition of Kings, The Guild of Solars, AND the sisterhood of the Sisterhood of Dohar Jaideen, and stored in the Hall of Heroes in Oerdney – seat of the High King. They are rarely used, for all have purpose and power far beyond normal. Only the truly special and powerful can wield them, because some are known to subvert the will of their wielder. Several times these weapons have survived the death of a wielder to make their way back, a few have been lost, and a few destroyed over the ages. These weapons are all named, and the chronicles of their battles mostly well documented. Many are tied to Great Spirits, or the spirit of an entity that died to Awaken the item. Their memories are like faint echoes when sentient creatures are about – the sadness, the anger, all the emotions their wielders and victims felt over the ages. The most famous of these is Stone-Cutter.
The blade is a slim sword crafted by elven smiths from meteorite which fell into Ynth. It was crafted in CY 5451, carried by several elven dignitaries and nobles, and eventually was brought to the Hall of Heroes. The last known hero to have carried this was Arafel Ferentio. When she retired, the blade vanished from history. The blade is known for its ability to make its wielder difficult to strike. Legends say the blade itself is sentient. The blade’s abilities will work with any wielder, but additional powers are gained for half-elves and even more for full elven blood.
Item Powers (common and Attuned) can be found under Common Knowledge tab.
Detailed Overview:
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Requirements: Unknown – though it only works for those following a Good code of conduct.
Common Effects: 1 CP for trivial bond to gain: +1 Soak, +1 Evade. The Sword has its own Mana Pool of 10 mana it can give/add to the wielders.
Trivial Bond: 1 CP + 1 Essence bond – Half Elves and Full Elves only
Minor Bond: [REQ] 1 CP + 2 Essence bond – Full Elves only.
Major Bond: [REQ] 1 CP + 4 Essence bond – Noble Full Elves only.
Last to pick it up was Lorinothar, an elven protector from a different sphere. He is rumored to have died in Tallows Deep. His (and the sword’s) last resting place is likely to be the trophy hall in which the blade would be displayed, there.
The sword was recovered from his corpse and brought as booty to the Temple Gallowspear, deep in the Tolkisson range. The priest D’raek activated its sunlight power in trying to consign the blade to darkness and was burned to death in its rays. His remains and the sword were taken south, through the Black Fens and across the Bandit Kingdoms in an attempt to get it to the lich Phu’ollor for payment. The carriers were ambushed and the sword taken east by bandits. It made its way to many hands as a curio and pretty trinket. Eventually it ended up as a display piece for a plantation owner on the coast of Syned where it was lost.
The smiths of the Starfell Forge in Ynth crafted the blade over 50 years, bathing it in the life light of the soul tree and quenching it under the sacred stars. Buried within the roots for a full cycle, her soul moved into the blade under the light of the sun and stars. elven princess M’ynata directed the tree whisperers upon a certain star configuration to be given to a prince of Ynth who would be in dire need – eventually it became clear it was the elven warrior Kietryn, as he came seeking counsel of the elders to stop the hell-spawn general of Urqoath Black-Bleeder and his minions from Tallows Deep in CY 5774 – which coincided with the Rise in the Veil over the Greywoods. The princess had fought the minions of Urqoath before, when Ynth was being carved out of the southern reaches, and brought the Light of Life to defeat his horde. The light of the soul tree stopped the horde, but its wielder had to give his life to channel it. For ages it laid buried in the ground, covered in the black blood of the demon. It was unearthed later and taken to the Hall of Heroes. It was later given to Arafel to carry against the forces of Everdark.
The elven princess M’ynata gave her consciousness from the great Soul Tree of Ynth where her spirit lived forever. She foresaw the coming disaster of the encroaching darkness in her deathless dreams, calling out to make her voice heard amongst the myriad of those who had passed to the young tree whisperers.