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Category: Steel-Realms

Watch Vaults of the Underlands

Posted on March 4, 2025 in Steel-Realms

Steel Realms

The Watch Vaults of the Underlands were a one-time solution to guarding Underland breaches from the Orrish into the lands of light. Few of these were made, they were expensive and dangerous. Located inside the exit points for the breaches, they were super fortified and those who manned them were paid well to essentially be bait.

These locations have a World Watcher Edifice as a standard part of their functioning.

Vault Effects

  • Confusing Echoes
  • Traps
  • Shifting Floor
  • Shifting Wall
  • Mirror Beam
  • Shadowed Edges

List of Known Watch Vault Ruins


Facts/Chronicle of Watch Vaults

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

The Watch Vaults of the Underlands were a one-time solution to guarding Underland breaches from the Orrish into the lands of light. Few of these were made, they were expensive and dangerous. Located inside the exit points for the breaches, they were super fortified and those who manned them were paid well to essentially be bait.

Expensive to make, Druids had to be used to find water sources, and engineers build walls and buttresses inside the large exit points for the breaches. Advanced stone working and summoned elementals were put to work making these.

Common Knowledge / Easy Difficulty

Trapped Stonework: These employed Ducateon and dwarven traps and shifting passages and floors. Even drop and swing stones with return cranks were employed to stop and isolate broken access point or squash scouts as they moved through the area. The buttresses were warded to provide protection against sappers and miners trying to tunnel under. Single individuals would not trigger them, but they were meant to slow down or trap large numbers.

When they worked, they were able to contain thousands of raiders with only a couple hundred soldiers for weeks at a time. Some even suffered multi-month sieges, creating time for a large defense force to be brought up.

Uncommon Knowledge / Average Difficulty

These employed Light traps to bring daylight in. Polished mirrors on swivels channeled and amplified daylight from the outside into entry points to prevent easy overruns through the entry portals to the defenses. Sometimes they had mechanisms to even bounce it into the caverns where the Orrish were.

Trapped Stonework: The ledges holding ranged combatants behind the interior walls were often bobby-trapped to collapse if overrun. The stairs up to them were also known to be warded and trapped.

Scarce Knowledge / Hard Difficulty

Trapped Stonework: Escape holes into the celing were said to lead to stones that could be dropped on masses moving below. These were concealed to look like a rough part of the celling and operated from holdout positions.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Night Lantern

Posted on February 25, 2025 in Steel-Realms

Steel Realms

The Night Lantern is a device used by advance groups of Orrish raiders traveling overland. They are way-marker points for traveling at night. These are consecrated items of the Unholy Trio. They can be seen from 5 miles away. Their light is only visible to those dark-spawn with Dark vision.

These are not technically weapons, but they can be broken, releasing a sickening ring in a 30m radius that does not affect anything that can normally see its light.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Orrish Worm Swarm

Posted on February 24, 2025 in Steel-Realms

Steel Realms
Orrish Worm Swarm are small-large earthworms – up to 2m long – that are part of the Creatures of the Dark Lands.

Part of the Bestiary of the Steel Realms


i20™ Creature Details

3rd level conjuration (2nd with off-grub sacrifice)
AC 10 HP 4hd+3 / 25hp
Resistance: All Bludgeon/Slash, magical piercing
Immunities: Piercing
Can be sacrificed for https://dnd5e.wikidot.com/spell:earth-tremor
Can enact Mold Earth cantrip each round if in soil
Create 20×20 area into difficult terrain
loosen/xcavate 5’ cube
Trap a single SF 3 or less; DC 10 dex save or considered restrained; full move and action to dig out
https://roll20.net/compendium/dnd5e/Conditions#toc_12

iCore iCore™ Creature Details

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Creatures of the Dark Lands

Posted on February 24, 2025 in Steel-Realms

Steel Realms
Creatures of the Dark Lands are species and “monsters” that are found in or only breed within the Dark Lands of the Steel Realms. Through corrupted elemental magics, captured Stone Colossi (giants), and Orrish breeding and unholy sacrifices by priests of Sun Stealer, there are more of the Twisted Colossi (formorians) than there should be in the Dark Lands.

Part of the Bestiary of the Steel Realms > Creatures of the Dark Lands

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Realm's Aptitude Powers: Divine, Occult, and Psychic

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Tower of the Eagle (home of Lily Theurgists)

Posted on February 24, 2025 in Steel-Realms

Steel Realms

The Tower of the Eagle is the home of the occult order of the Lily Theurgists. It sits high up on Raintop Peak of the Triple Peaks region of the Riverdan of Monaides that marks the division of it and the Riverdan of Glois and the border of the Earldom of Bar-Innis to the west. Little is known of this newly founded order or how the Tower was built other than the 70′ tall tower appeared in CY 9159 under the control of a human magus named Elosar Farseer and his retinue.

Steel Realms - Dunstrand Rising (A Living World Campaign) – A Living World Addition. These materials are current as of CY 9169.

Raintop Peak is the tallest of the three peaks, and the Tower of the Eagle is built on one of the two crags that are its highest points.

It is a marvel to behold, a tower who’s outer wall is a bronze color baked into the mortar and stone somehow. From its peak, a view of hundreds of square miles unfolds in all directions. There is a narrow winding road that takes more than a day that leads to it… but rumors say there is a secret underground pathway with more direct access.

The Lily Theurgists order is a new one, small and has a relatively simple set of ranks and functions.

The Facility

Realm's Aptitude Powers: Divine, Occult, and Psychic

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