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Aura of Luck

Posted on December 28, 2017 in D20 iCore Trait

[ Feature Impact ] > Positive
Cost: EssenceReq/Limit: By Species/Supernatural*/Spark

[Desc]


D20 Trait Mechanics

Incarna Core Trait Mechanics

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

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Athletic Expression

Posted on December 28, 2017 in iCore Trait

[ Feature Impact ] > Positive
Cost: EssenceReq/Limit: By Species/Supernatural*/Spark

Athletic Expressions

Assets

Posted on December 28, 2017 in D20 iCore Trait

[ Feature Impact ] > Positive
Cost: EssenceReq/Limit: By Species/Supernatural*/Spark

Assets is a Feature that grants improved and expanded items of wealth and value for characters (ex: Common Trekking Kit)…

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D20 Trait Mechanics

Incarna Core Trait Mechanics

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Armored Skin

Posted on December 28, 2017 in D20 iCore Trait

[ Feature Impact ] > Positive

Armored Skin

Upon regaining the “Hale” condition, those with Resilience Reservoir with regain all uses of it, though Armored Skin does not depend on it.


D20 Armored Skin Mechanics

COST/REQ: [contentblock id=essence1]

iCore Feature Armored Skin

COST/REQ: -5 CP
Type: Physical

The character is covered by a naturally tough skin, hide, or fur. The PV for the species is persistent, and never changes. The armor cannot be removed, and has no resilience for it to be rendered useless. It has no Fit/ENC value and never needs repair – it is part of the physiology of the species. Unless noted, it can be used in addition to other Layered armors (having multiple Layered armors in effect).

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Anemia

Posted on December 28, 2017 in D20 iCore Trait

Cost: EssenceReq/Limit: By Species/Supernatural*/Spark

[Desc]

D20 Trait Mechanics

Incarna Core Trait Mechanics

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