Basic Medicine is a Simple Medical Practice that covers simple wound tending/splinting, identifying if a character is diseased or has a toxin in them, & efficient use of medical kits.
This skill can benefit from a Medical Workers Kit. Toolkits are portable versions of dedicated Work Stations (which offer much better facilities to accomplish their function).
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.
This skill can be attempted on other species. If it is far from the character’s own species type, it may require a Biology and/or Zoology (an appropriate Species Lore may help as well) to apply with efficacy; Truly alien species absolutely will require Biology (Xenobiology preferably).
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
Easy Difficulty: The character can perform the rudimentary functions of a Medical Workers Kit; If they actually have the kit, applications only consume a single use.A character with a proficiency in any of the Simple Medical Practices can apply a use of the Medical Workers Kit to provide +1 level of Care on a single target with a Short Rest.
Average Difficulty: Using this skill, the character may use an a Full Medical Workers Kit and spend 1 hour to attempt to heal the effects of a Wound; anything worse than Failed Result adds an additional Wound of the same type.Any [Exposed] wound > [base] VGR of the victim can be tended with in hour before natural healing take over. For each result degree of the check, the victim receives 1 point of healing (to a maximum of the wound being tended). Cannot heal hard damage or aggravated wounds (can stop further bleeding though).