Animal Handling

With Animal Handling, the character is able to tame, teach, harness, and calm animals. Wild animals can be made into domesticated, domesticated can be taught complex tricks and behaviors. An attempt can be made to make domesticated animals into trained-type disciplined war animals, or bonded companion animals.

Expertise > A single familiarity is chosen and all attempts gain a +1 MQ with a corresponding decrease in time needed as well.

Animal Handling ability to ride a mount has a natural expression as Natural Rider.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).

i20™ Making Checks: In going with the "Rule of Averages", only a single Result Check is made to determine Success or Failure and degree/quality of either of an Activity. The GM will { } Narrate it, and/or you may petition for an appropriate impact when anything other than a basic outcome is indicated. Note that checks made without proficiency can only apply a Attribute bonus no greater than the character's Proficiency Bonus.

iCore iCore™ Skill Details