Character Class Templates

Classes” are a type of Character Path. Class choice identifies your character with some broad vision, which reflects specific capabilities. It often leads to role-play challenges with which to based reward on. Any class is possible (with GM approval) in the right situation, regardless of limitations of background, race, culture, gender, regional issues, social norms of the setting and provisions of the Game Master. A full set of Character Stories can explain nearly anything, even complete deviation from any setting, rule and/or play restrictions in a Class Templates.

Limitations: Classes adhere to the Character Calling provisions. Multi-classing after character creation has only the limits the story, setting, and GM apply (aside from any normal rules-based limits). Individual settings and GMs may limit certain character paths to specific upbringings or experiences.

Class Template Properties

Aptitude Disposition

Aptitude Disposition is the factoring of Aptitude in class capabilities. Characters do not need to acquire specific aptitude at the time of character creation (though it maximizes the impact), but must set aside enough Essence for 1 measure of Aptitude, and can be converted into it when a character chooses their first Aptitude.

  • Minimal Disposition = Having the minimal listed Aptitude measures for the class.
  • Optimal Disposition = Having the optimal listed Aptitude measures for the class.
  • Incentivized Classing = For each class beyond the first, any ability minimum increases by one (1).

Acquiring After Character Inception

  • Minimal Disposition = Aptitude based abilities that rely on the Primary Ability.
  • Optimal Disposition = Improved abilities of Minimal Disposition. If the character has an optimal rating in the aptitude requirements, there is no minimum ability rating for Multiclassing.

Acquiring at Time of Character Inception

  • Acquired Capabilities: All benefits and abilities listed under “Acquiring after Character Inception” are gained.
  • Primary Class: The character may choose a Class Incentive at Character Inception – This class must be their first, must have or be tied for the highest rank/level if multi-classed.

    As a character’s Class Incentive rank/levels meet and exceed their Aptitudes related to their primary class, they gain even more improvements in their “Acquired Capabilities”.

  • Ability Incentive: +1 (to one of the Primary Class’ chosen extended Proficient Abilities)
  • Aptitude Incentive: Minor = -1 / Major = -2 (total Essence cost of the Primary Class aptitude disposition)

Class Provisions


i20™ Class Template Details

All Classes) uses the standard 8 Character Attributes. All Characters gain a optional Attribute Score Increase at the time of Character Inception.

iCore iCore™ Class Template Details