Physics

This is a formal field of study and a trade; Its practice produces items.
This could also be represented simplistically as a Lore.

( PHYSICS)

ALL SKILLS ARE BOUND BY A CHARACTER'S Frame of Reference EXPERIENCE.

Elements of this may feed into or be leveraged by: Alchemy. It is usually practiced with a kit of typical equipment in a lab of some sort (if available). A character may gain a Toolkits and Work Stations by purchasing them in-game (depending on availability) or at the time of Inception using Assets.

Specialties

Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.


i20™ Skill Details

i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map

[d20-check-note]

iCore iCore™ Skill Details