Graymist Plateau

Steel Realms

The Graymist Plateau is as high as the face of the cliff of the north edge of Yarans Vale. It is a strange anomaly, located on the NE edge of the Lower Gnaefor Settlements. Its peak is always cloaked in gray mist, and fog seems to roll down its sides and into the open areas around it. It is about 1.5 km away from the cliff edge of the vale. The plateau is about 1km long and .5 km wide. It simply sits, overgrown, quiet, and maintaining its aura of fear.

No one goes near it. People are known to disappear nearby, so it has been avoided for as long as anyone can remember.

History of the Graymist Plateau

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

The Graymist Plateau is as high as the face of the cliff of the north edge of Yarans Vale. It is a strange anomaly, located on the NE edge of the Lower Gnaefor Settlements. Its peak is always cloaked in gray mist, and fog seems to roll down its sides and into the open areas around it. It is about 1.5 km away from the cliff edge of the vale. The plateau is about 1km long and .5 km wide. It simply sits, overgrown, quiet, and maintaining its aura of fear. No one goes there. People are known to disappear nearby, so it is avoided.

Little is known about the area, except that little is known. It seems to be scarcely mentioned in local geography, and only in passing by its sinister reputation. The area is used sometimes by bandits and Orrish, due to the unnatural covering mist. However, those staying for more than a day or two seem to have a chance of vanishing without trace – so it is avoided by most except in extreme circumstances.

Common Knowledge / Easy Difficulty

The plateau was given the name by the Umbakians before they were driven out of Dunstrand and the area of what would become Crestwold. The Dunstrandians never renamed it, like much of Crestwold’s territories. As far back as the records go, the plateau was said to be constantly covered in mist and fog of a dark gray coloring. Over the years, it literally vanishes from records – as if not there for hundreds of years as a time. In all references, it was said to be a haunted, dour place where not even travelers would make a temporary rest at in the day. No reasons are given for any of this, but it is recorded in various sources.

Uncommon Knowledge / Average Difficulty

Over time, thousands of years, the covering mist grew smaller – but the sense of unease and fear stayed. The plateau is revealed sometimes to be covered in a small forest. Multiple streams and ponds were in the area, and although it seemed perfectly defensible, no one ever laid claim to it, because even the animals nearby seemed overtly hostile to explorers.

Eventually in CY 8947 the mist was sparse enough to reveal a ruined tower atop the plateau at times, and there seemingly exist more ruins as the mist grows smaller over time. The Plateau is said to have the appearance as if it were a god’s sand castle and it had taken a maul to it in places. The ends of its length both appear to be crumbling.

Scarce Knowledge / Hard Difficulty

The Druids of Pranin Moorswood used an Anima Fount that was on the plateau to fuel the mist of warding for the area. They are recorded to have sought out knowledge in records of The Saelish of the ancient place. Recorded in ancient annals of the Crestwold Baronial library (and its copy in Mev of Bar-Innis) are early prohibitions from the Druids, and sanctions upon those seeking to settle it. An example of Dunstrandian settlers that vanished, only their livestock were found, was enough for its initial warning to be heeded. Notes recorded from the apprentice Magus name Uduro of House Malor centuries later writes that the Anima vein was corrupted or tainted by something, as he interpreted his mystical detection in secret (for years he performed them, making sure to carefully avoid the triggers of the ruins or the druids). He was attacked by some sort of fell flying owl-like creature his magics could not hold at bay or kill.

Rare Knowledge / Very Hard Difficulty

There was once a Ducateon settlement in the area, called Stone Mote Haven. At one point, the collapsed vale cliff face and rubble at its base was believed to be an abandoned Ducateon outholt. Most of the loose stones were used by the Bronzefolk to build on the plateau itself. References to this are only found in Brayfhayl cultural library in The Saelish.

Obscure Knowledge > Cross-referenced is a buried annotation of the settlement – that it was in both the plateau and cliff face of Yarans Vale facing it. Though it appears abandoned and collapsed – as the Ducateon normally do – there was evidence of some larger calamity. The Folk of Bronze felt an ancient hate, and there were angry spiritus of Ducateon they sensed and sought to avoid them and rekindling whatever spark had given them ‘life’.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic