Dawnlight (blade of the Potestas Dundarium)

Steel Realms
Value: ? silver crowns

The Potestas Dundarium were the ancestral swords of the Dukes of Dundaria, all dedicated in service to the Order of Whelm Indomitus to the defense of the kingdom.

Item Powers (common and Attuned) can be found under Common Knowledge tab.


Chronicle of Dawnlight

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

The Potestas Dundarium were the ancestral swords of the Dukes of Dundaria, all dedicated in service to the Order of Whelm Indomitus to the defense of the kingdom.

Common Knowledge / Easy Difficulty

i20™ Dawnlight Details

Longsword, Heavy (min. Strength 13) +2 Damage, 1/Long Rest Daylight, Intelligence = 12

Item Purpose: The blade shares the same purpose as all the other blades of the Potestas Dundarium. Dawnlight’s additional purpose is to destroy potential evil, it particular foe is Undead.

Lesser Attunement (1 Essence)

Evil’s Bane: Against undead foes it is a Vicious weapon: +7 radiant damage on Extraordinary result. If the wielder Concentrates, they can detect this foe (type and number) within 20m.
> #Hostility 1 (to evil wielders or foes of The Realm)

Skilled Defense: Interception Fighting Style: +2 damage reduction; gains the “Commanders Presence” Maneuver 1/Short Rest ( using d6).

Greater Attunement (2 Essence)

Enobled Wielding: If the wielder is a titled peer of a realm… must have taken a Sworn Oath as a Bannerman. 2/Long Rest can cast Resistance as a Reaction

Indomitable Defense:
Gains the “Bait and Switch” Maneuver 1/Short Rest ( using d6) + works with other Sworn Bannermen.

Defense of the Realm When operating in defense of the Kingdom of Dundaria …
> Wielder can spend 1 Synergy to activate ___

Superior Attunement (3 Essence)

Lord’s Presence: In addition to Sworn Oath of Bannerman, the wielder must have been given a peerage title of The Realm.

  • Defenders Way: 1/Long Rest, within the borders of Dundaria, a wielder can cast : Knock, Hold Portal, Shield, Augury
  • Echoes of the Past: 1/Long Rest all Bannermen in hearing range gain the benefit of a Bardic Inspiration
    > Wielder can spend 1 Synergy to activate Thaumaturgy (the sound of bells of the Chapel Indomitus) when drawing the blade as a Reaction > All northerners hearing it will know the sound and rally to it.

iCore iCore™ Dawnlight Details

Attribute 1: None | Attribute 2: None

iCore [specific] Requirements: / Cost _ CP/_ Essence

iCore Text


More…

Do not read beyond this point unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will provide relevant information by check or story.

Hidden Knowledge is not available in known references; It is not necessarily Forbidden.

Realm's Aptitude Powers: Divine, Occult, and Psychic