Kaerslein, Lady of Water (fall)

Steel Realms
Kaerslein – Elemental Consort of Water (care-slayin) – The Bringer of Water; The divine Wyld Entity principal of natural world cycles and forces of physical manifestation; the cleansing, cycling, healing, and restorative nature of water, tides, rivers and associated symbols, concepts, and metaphors.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the entity plays a secondary part (mostly guided by Gaia).

Role: The Bringers of the Water; Secondary foe of those who wish only to conquer and destroy and/or corrupt nature

>General Motto: “Without water there is no life.

They are an entity that reflects the powers of Conviction through Essence. They are part of the pantheon of The Wyld Faith. They are a seasonal manifestation of the Grey Feather Calendar.

Lady of Water

Kaerslein is known as the female (life giving) manifestation of the helpful outcomes with her associated element; There is an associated male (destructive) manifestation and a third countenance because manifold are the forms of water! This Great Numinous Spirit which has manifested through the will of living Helca and is directed by Gaia in most things. While this ‘goddess’ has not affirmed participation in The Godspeak Accord of the realms, she generally follows the stance of Gaia. She has been known to manifest to fight against those who would kill sacred beasts, places, and environmental manifestations under their protection without thought or bias to Light, Dark, Grey, or even Green foundations. She is considered by related elemental creatures to be the supreme arbitor of their behavior within the shere of Helca itself, and can summon and bind several of the associated elementals with ease.

Aspects Known/Common Associations

Major Aspects: Ice, cold, water ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s): The water that hydrates, the waves that washes away dirt and ash, the cleansing shower, the river that transports, the feeder of oceans, the habitat for beasts and plants.
All aspects of transport.

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers: Druids and those who venerate the Wyld Faith are the primary adherents.

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar: A sinuous, dancing woman in diaphanous white silken coverings. Her skin is white and golden hair full of trailing mists, and always appears to be being blown and tousled.

Minions and Servants

Armaments of the Faithful

Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Rites of the Faith

Realm's Aptitude Powers: Divine, Occult, and Psychic