The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the entity plays a secondary part (mostly guided by Gaia).
Role: The Bringers of the Water; Secondary foe of those who wish only to conquer and destroy and/or corrupt nature
>General Motto: “Without water there is no life.“
They are an entity that reflects the powers of Conviction through Essence. They are part of the pantheon of The Wyld Faith. They are a seasonal manifestation of the Grey Feather Calendar.
Major Aspects: Ice, cold, water ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects:
Symbolized Role(s) and Value(s): The water that hydrates, the waves that washes away dirt and ash, the cleansing shower, the river that transports, the feeder of oceans, the habitat for beasts and plants.
All aspects of transport.
Emblem:
Sacred Observances: (These are reflected in the faith’s General Liturgy.)
Pilgrimages and Sacred Places/Places:
Favored Followers: Druids and those who venerate the Wyld Faith are the primary adherents.
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.
Favored Avatar: A sinuous, dancing woman in diaphanous white silken coverings. Her skin is white and golden hair full of trailing mists, and always appears to be being blown and tousled.
Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.