Sun Stealer, god of the Steel Realms

Steel Realms
Sun Stealer the Violent; The divine Entity of Darkness principal of darkness, chaos, combat, violence and individual power.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the god plays a significant part.

Role: The Rage-Maker; The Conquering Darkness; Primary foe of Ikribu, Balthazaar, and Whelm

General Motto: “Never stay the same, unpredictability is the seat of power.

They are an entity that reflects the powers of Conviction through Essence. This deity has affirmed participation in The Godspeak Accord. They are part of the pantheon of Darkness, The Unholy Trio. Sun Stealer brought forth the power of the Bale Fire which lead to the Bale Times and the horrific event of The Sundering. Sun Stealer’s servants are often found making a Blood and Souls Offering to summon volumes of Creatures of the Inner Dark augment numbers and spread terror. All summons by servants of the Unholy Trio are empowered by Abzu’s Night and its dark compact.

Summoned The Queen of the Screaming Lands when he rose a horde of demons to try and take control of the lands of light – starting in the south with the Empire of Synedcia. It was his intent that she seduce and manipulate the lords of the far western reaches of the southlands, whilst his horde march towards it. He is part of the Shadren faith as well.

Aspects Known/Common Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s):

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers:

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar: black skinned above the waist, pale white below. White-golden hair, flashing angry blue eyes, always armed with heavy sword or axe, gritted teeth, angry, tense

Minions and Servitors

All Fiendish (demons, devils, etc.) minions and servitors summoned to the realms operate under a minimum of the Simple Compact of Dark Shelter. Because of this compact, all fiends, no matter who summons them enjoys the same benefits.

Armaments of the Faithful: Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Rites of the Faith

Rite of Endless Voices

Bale Fire Shard

Kaleidoscopic Staff/Bale Fire Shard

Realm's Aptitude Powers: Divine, Occult, and Psychic