Frostbody Giants (construct)

Steel Realms

The Frostbody Giants are a construct of the Lich Lords and their betrayer ally Frostlock – the undead Frost Giant warlock in service to the Lich Lords. They are not real colossi or giants of the realms, and do not speak Etinvir.

Frostbody Giants are actually undead skeletons sheathed in ice and snow. They appear to be frost giants, but are not as large (only 10’ tall), wield no weapons, are weaker than normal and clumsy, and only speak Dundarian. Anyone speaking to them in any other language will get a puzzled “look” from them. They will only speak if spoken to in that language, as their source material skeleton is from the Fields of Blood, made in the fallen northlands from Dundarian bones. Much of the undead energy goes for the host to move the body. They have common properties of animations protected by The Cold Bargain.

Appearance: They appear as a white skinned smallish Frost Giant. Their bodies are ice cold, and in fact a ‘shell’ made of snow and ice. Inside is a skeleton ‘host’ that operates the construct. They eyes are dark pits, that glow red when they are attacking.

Vanished: These creatures have not been see outside of the north in a thousand years.

Fighting the Frostbodies

These ‘creatures’ fight without breath, without vocalizations, and with as little movement as possible. Crystal tear in the eye of the skeleton, Frostlock sees through the eye within 3km, can trigger their self destruction at will.

Attacks: 1 with thrown stone or with ancient large pine (north) club + Frostbite


i20™ Frostbody Details

Impacted by Attribute: None | Lore(s): None

i20 [specific] Requirements: / Cost _ CP/_ Essence

AC: 13 (natural armor) / Health: (Resistance bludgeon/slash/pierce)

  • Ice Shell: 40hp {regenerate 10 per round @ initiative of 20 while in a Vermillion Enclave or the north)
  • Skeleton Host: 12hp @ Critical = Damage to host

Radiant or Fire damage is halved in the lair and creates a fog cloud cover 15’ rad. around them for 3 rounds; unaffected

Attacks: 1 +3 attack with stone (d12/6; 80’) or +4 attack with ancient large pine (north) club (2d12/13) + d6 Frostbite

@ Death = 1 on d6 releases DC 12 Constitution disease of necrotic blemish; -2 CHA permanently (viscera/bones exposed but no damage – clear, cold ice like substance fills in gaps) 10′ cloud more

iCore iCore™ Frostbody Details

Impacted by Attribute 1: None | Attribute 2: None | Lore(s): None

iCore [specific] Requirements: / Cost _ CP/_ Essence

iCore Text


Witnessing the Death of a Frostbody

The giant collapses before you. Its form seems hardly strong enough to carry it. It is shorter and far less imposing without the glowing red eyes. Its flesh is hard and cold, and comes off in pieces when your attacks hit it. There is no red blood that comes from its wounds, they seem to flow with ice – literally. Water is the only fluid that leaks out. There is no last gasp or breath to catch, it just goes still.

Realm's Aptitude Powers: Divine, Occult, and Psychic