A powerful Principal Entity/Prime Entity is a profound Higher Order being capable of sublimating Essence and manifesting or triggering the creation of new planes of existence in the Dreamwyld or Nightmaria by drawing upon the stuff of the Aether. These are the Principal Architects of existence. Some are so powerful they can carve out a new dimension or sphere of existence itself. They are few, and their creation or evolution come from a multitude of possibilities. Some exist trapped within a continuum, the most powerful exist outside of the march of time itself. This usually takes the form of a Divine Principal (Patron/Intermediary) or Greater Animus.
A Principal Entity may manifest as a Presence Expression in a multitude of ways, depending on their nature and Aptitude. Such creatures leave behind Primaeth remains from direct material engagements.
Within any given setting or locale, a Principal Entity, especially a Divine Principal, will have a Dominant Presentation.
The common “realm rulers” of the iVerse, entities that are the most powerful local guiding hands. These Principals have a divine domain usually within their source stellar region/solar system and a corresponding Afterlife for the Essence of their followers moving beyond a Material Presence.
Typical Properties:
A lesser guiding spirit/entity, usually with a domain within a home dimension in a given sphere, that manifests and can be interacted with by other material presences and Archons within the sphere.
Typical Properties:
An Principal entity that manifests as a guiding spirit of a concept or ideal that manifests in the material worlds. Typically they are localized, like an Archon, but rely less on direct attention/veneration like worship, and more of some physical reality aspect or behavior that reflects them. Typically the amount of this manifestation is directly proportional to their power and area of influence.
Typical Properties:
These are great entities not bound to the power of a stellar region/solar system, but a galaxy itself. These are rare, and often process existence at the speed of light. Few care to dabble in or even understand the transitory nature and machinations of civilizations directly. They spend a great deal of time and energy managing their presence, drawing energy and extending awareness in a multitude of directions and places. These entities do not rely on direct attention or veneration and instead actively pull energy from stellar sources around them.
Typical Properties:
Elan Building: This particular activity, along with Mystic Offerings to or time serving a Prime Entities, Time in Service to Prime Institutions or Entities, acquiring knowledge and experience arduously and over great amounts of game time (beyond Character Inception), Acts altering the outcome of great conflicts or the lives of many in general, and enhancing capabilities to an epic level can all build Elan.