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Sable Familiar

Posted on January 16, 2025 in Steel-Realms

Steel Realms

The Sable Familiar is a unique Familiar of the Steel Realms that was first created and perfected by the Sable Magi of the Steel Realms.

The familiar stays bound to the shadow of the character and moves at the same normal movement rate of the character it is bound to.


i20™ Sable Familiar Details

mage hand/unseen servant combo

iCore iCore™ Sable Familiar Details

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Cold Moon Blooded

Posted on January 15, 2025 in Steel-Realms

Steel Realms

The Cold Moon Blooded is a small % of those with the Cultural Experience of the Darkland Ranger are sacred to Ezrilus and are immune to the effects of the Time of the Cold Moon. The countenance of the character becomes much paler and appears to have almost a frost-like sheen when their skin is exposed to the light of the Cold Moon.

Opportunities: Those Rangers that pledge to Ezrilus as their Sworn & Pledged bond have a chance ( 2 on 2d6) of being Cold Moon Blooded.

Moon Balm

The soothing light of any moon of Helca is like a balm to their anger.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Prinz Islands of the Northern Merchant Cities

Posted on January 15, 2025 in Steel-Realms

Steel Realms

The Prinz Islands are each a fiefdom of the Northern Merchant Cities. The training for the navy of the Northern Merchant Cities is predominantly done here, in the tricky and dangerous waters nearby. They rival the competency of that of Gwinn and are said to hold Elancil in some regard themselves.

The coastal waters off this place are a source of the Baighent’s Ink commonly used by occult practitioners, scribes, and government officials.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Rite of the Dark Compact

Posted on January 14, 2025 in Steel-Realms

Steel Realms

The Rite of the Dark Compact is a rite of the Unholy Trio/Church of Darkness that creates a binding compact with terms of the bargain to grant certain powers to the petitioner in exchange for specific acts of service. Like all pacts, the ethics and principles of the petitioner are irrelevant; As long as they do not move knowingly and directly against know elements of the pact-granter, the power granted cannot be revoked until the terms of the bargain indicate.

The members of the Unholy Trio can be a Fiend patron because all of them are 1/3 fiend in their origins and ‘blood’. Everdark is the greatest of the pact makers though, while sunsteeler is known to require those who are sworn and beholden to overt acts that will get them found out. Gloombringer is often misunderstood or not understood at all and avoided for the most part due to her inscrutable nature. Those seeking packs are often given responses that are vague, non-committal, one-sided, and not something that should generally be trusted.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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History of the Magi Order

Posted on January 14, 2025 in Steel-Realms

Steel Realms

This order

Pervasive Overview:

Chronicle of the Order

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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