Posted on January 16, 2025 in Steel-Realms
The Sable Familiar is a unique Familiar of the Steel Realms that was first created and perfected by the Sable Magi of the Steel Realms.
The familiar stays bound to the shadow of the character and moves at the same normal movement rate of the character it is bound to.
Posted on January 15, 2025 in Steel-Realms
The Cold Moon Blooded is a small % of those with the Cultural Experience of the Darkland Ranger are sacred to Ezrilus and are immune to the effects of the Time of the Cold Moon. The countenance of the character becomes much paler and appears to have almost a frost-like sheen when their skin is exposed to the light of the Cold Moon.
Opportunities: Those Rangers that pledge to Ezrilus as their Sworn & Pledged bond have a chance ( 2 on 2d6) of being Cold Moon Blooded.
The soothing light of any moon of Helca is like a balm to their anger.
Posted on January 15, 2025 in Steel-Realms
The Prinz Islands are each a fiefdom of the Northern Merchant Cities. The training for the navy of the Northern Merchant Cities is predominantly done here, in the tricky and dangerous waters nearby. They rival the competency of that of Gwinn and are said to hold Elancil in some regard themselves.
The coastal waters off this place are a source of the Baighent’s Ink commonly used by occult practitioners, scribes, and government officials.
Posted on January 14, 2025 in Steel-Realms
The Rite of the Dark Compact is a rite of the Unholy Trio/Church of Darkness that creates a binding compact with terms of the bargain to grant certain powers to the petitioner in exchange for specific acts of service. Like all pacts, the ethics and principles of the petitioner are irrelevant; As long as they do not move knowingly and directly against know elements of the pact-granter, the power granted cannot be revoked until the terms of the bargain indicate.
The members of the Unholy Trio can be a Fiend patron because all of them are 1/3 fiend in their origins and ‘blood’. Everdark is the greatest of the pact makers though, while sunsteeler is known to require those who are sworn and beholden to overt acts that will get them found out. Gloombringer is often misunderstood or not understood at all and avoided for the most part due to her inscrutable nature. Those seeking packs are often given responses that are vague, non-committal, one-sided, and not something that should generally be trusted.
Posted on January 14, 2025 in Steel-Realms
Pervasive Overview:
Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore