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Cults, Orders and Sects of Darupet (Father of Beasts)

Posted on December 22, 2024 in Steel-Realms

Steel Realms

Father of Beasts/h2>

– This is the dominant order of the faith. It has common Group/Institution elements.

Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.

The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Darupet. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Darupet has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.

Options for PC’s in the Steel Realms

i20™ Faith Details

Clerics in service to the faith have the callings (subclasses) of Nature, Life, Order, and War; Others may be available at GM discretion or through other cults, sect, or orders.

Paladins in service to the faith have the callings (subclasses) of Ancients, Devotion, and Vengeance; Others may be available at GM discretion or through other cults, sect, or orders.

iCore iCore™ Faith Details


Realm's Aptitude Powers: Divine, Occult, and Psychic

Insight (sense motive, etc.)

Posted on December 20, 2024 in D20 iCore Skill

With Insight you can sense the motivations and intent of others and assess the truthfulness in relation to what they are displaying or claiming in social situations. Using subtle clues – variations in speech, body language, reading between the lines, etc. – you get a deeper sense of their motives, moods and attitudes. If successful, it will reveal that some part of what is being revealed is not 100% truthful or accurate. It will NOT reveal the actual truth. It can also be used to assess varying degrees of competency in a target, assuming the character using the skill has enough knowledge themselves to look for the signs of what they are trying to assess. This can come from the way a target moves, carries themselves, acts, assess situations, talks about and/or other more subtle gestures and clues they give off.


  • Major Result: Indicates what part of a reveal is lacking in complete truth, and perhaps if it is through leaving something out or actively mislead.
  • Extraordinary Result: Reveals same as Major Result and the exact point and nature of deception.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

Impacted by > Attribute: Wisdom | Lore(s): Any Applicable

iCore iCore™ Skill Details

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Urchin (fantasy background)

Posted on December 20, 2024

The Urchin Background is a character Background; It follows their common conventions.

Equipment: Each iVerse Setting has a Cost Portion which a character starts with to buy goods with; Also see the "Characters" document for the setting. In addition to general purchasable gear, PC characters are assumed to come from "Middling" circumstances and begin play with equipment (portable Toolkits and/or stationary Work Stations) related to their capabilities granted by Race/Background/Archetype/Cultural experiences.
  • Typically all characters with Trade/Vocational (Craft/Artisan) Practices will have an appropriate Vocational/Trade/Craft Toolkit or station + setting appropriate sturdy work clothes and safety gear.
  • While Backgrounds don’t generally grant a full Trekking Kit, they do grant rudimentary items for traveling: a few days common clothes, shelter, transportation of gear, bedroll/bag, & sitting materials (toiletry, cleaning, utensils, lighting)…

i20™ Background Details

It is assumed you are familiar with the 2014 Background List. Check with your GM to see what is supported in your Setting.

@Character Inception, Characters gain an Attribute Score Increase (ASI), as defined by their Background's Vocational ASI OR as a Archetype's Pathway ASI explicity assigned or by Attribute Group(s):
BACKGROUND = +1 and +1

Benefit = +1 CP @Character Inception

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

  • Updated Skill Reference:

iCore iCore™ Background Details

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Soldier (fantasy background)

Posted on December 20, 2024

The Soldier Background is a character Background; It follows their common conventions.

Equipment: Each iVerse Setting has a Cost Portion which a character starts with to buy goods with; Also see the "Characters" document for the setting. In addition to general purchasable gear, PC characters are assumed to come from "Middling" circumstances and begin play with equipment (portable Toolkits and/or stationary Work Stations) related to their capabilities granted by Race/Background/Archetype/Cultural experiences.
  • Typically all characters with Trade/Vocational (Craft/Artisan) Practices will have an appropriate Vocational/Trade/Craft Toolkit or station + setting appropriate sturdy work clothes and safety gear.
  • While Backgrounds don’t generally grant a full Trekking Kit, they do grant rudimentary items for traveling: a few days common clothes, shelter, transportation of gear, bedroll/bag, & sitting materials (toiletry, cleaning, utensils, lighting)…

Rough Demeanor: All activities with the intent to Intimidate gain a +2 (except against other soldiers).

i20™ Background Details

It is assumed you are familiar with the 2014 Background List. Check with your GM to see what is supported in your Setting.

@Character Inception, Characters gain an Attribute Score Increase (ASI), as defined by their Background's Vocational ASI OR as a Archetype's Pathway ASI explicity assigned or by Attribute Group(s):
BACKGROUND = +1 and +1

Benefit = +1 CP @Character Inception

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

  • Updated Skill Reference:

iCore iCore™ Background Details

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Sailor (fantasy background)

Posted on December 20, 2024

The Sailor Background is a character Background; It follows their common conventions.

Equipment: Each iVerse Setting has a Cost Portion which a character starts with to buy goods with; Also see the "Characters" document for the setting. In addition to general purchasable gear, PC characters are assumed to come from "Middling" circumstances and begin play with equipment (portable Toolkits and/or stationary Work Stations) related to their capabilities granted by Race/Background/Archetype/Cultural experiences.
  • Typically all characters with Trade/Vocational (Craft/Artisan) Practices will have an appropriate Vocational/Trade/Craft Toolkit or station + setting appropriate sturdy work clothes and safety gear.
  • While Backgrounds don’t generally grant a full Trekking Kit, they do grant rudimentary items for traveling: a few days common clothes, shelter, transportation of gear, bedroll/bag, & sitting materials (toiletry, cleaning, utensils, lighting)…

i20™ Background Details

It is assumed you are familiar with the 2014 Background List. Check with your GM to see what is supported in your Setting.

@Character Inception, Characters gain an Attribute Score Increase (ASI), as defined by their Background's Vocational ASI OR as a Archetype's Pathway ASI explicity assigned or by Attribute Group(s):
BACKGROUND = +1 and +1

Benefit = +1 CP @Character Inception

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

  • Updated Skill Reference:

iCore iCore™ Background Details

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