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Category: Steel-Realms

Cragteeth Holt (of the Ducateon)

Posted on April 23, 2024 in Steel-Realms

Steel Realms
Cragteeth Holt is one of the major settlements of the Ducateon of the Steel Realms. Access to it is overland to the Outholt or through a small port in Drakange Bay. It follows standards of design and layout of the normal Ducateon Settlements of the Steel Realms.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Smallteeth Mountains

Posted on April 23, 2024 in Steel-Realms

Steel Realms

The Smallteeth Mountains is a natural feature of the Freelands of the North. Within it, is the Cragteeth Holt of the Ducateon of the Steel Realms.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Cultural Experience of Emirate Horse Clans

Posted on April 23, 2024 in Steel-Realms

Steel Realms

The people of the Doolun Emirates are hard-working and known for their gentleness and focus. The people have a great love of family and story-telling. The horse is the sacred animal of the people.

Common Names:

Human: This regional experience is limited to humans (Faelen).

Horse Clan Rider

Clan Riders are born and bred to horse warfare. They are expert scouts, roamers, and messengers. Characters must seek out The Ceremony of Seeking if they are leaving the clans and wish to carry the benefits of the cultural experience.


i20™ _CommonTitle_ Details

Background: Horse Clan Rider

i20 [specific] Requirements: Strength & Charisma = 10
/ Cost _ CP/_ Essence

i20 Text

iCore iCore™ _CommonTitle_ Details

Impacted by Attribute 1: None | Attribute 2: None | Lore(s): None

iCore [specific] Requirements: / Cost _ CP/_ Essence

iCore Text

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Steady Hunter’s Items

Posted on April 22, 2024 in Steel-Realms

Steel Realms

These items are dedicated to the goddess Ezrilus. They are designed to be sturdy and in the style of hunters’ theme. The items express ‘hunting’ as hunting a higher level of focus, not just natural hunting of beasts.

This Item is mutable within the setting – it may take different material and/or functional forms as a Notable Item of the Steel Realms.

Gloves: (Gloves of Steadiness) White gloves with golden embroidery.

Cloak: Cloak of Steadiness) White cloak with a hood, white ribbon trim with golden runes embroidered on it.

Item Powers (common and Attuned) can be found under Common Knowledge tab.


Detailed Overview:

About/Chronicle of The Steady Hunter’s Items

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Common Knowledge / Easy Difficulty

i20™ Items of Steadiness Details

Item Purpose:

Lesser Attunement (1 Essence)

Gloves:

Cloak:

iCore iCore™ Items of Steadiness Details

Gloves: each AM of aim gives double bonus, propel and shoot; without white cape only propel and 1 AM max (+4 CS is still max) + Cloak of Steadiness

Cloak: holds 25 ENC without impact in up to 25 distinct pockets or 1 – conforms to needed config.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Deeping Hollows of the Steel Realms

Posted on April 22, 2024 in Steel-Realms

Steel Realms

These sites known as Deeping Hollows are where the local Deeping spills out into the world into a small mountain valley or canyon. It is never very big, but its almost as if the geological feature cups and holds a miasma of the Deeping. It twists all growing things – makes them droop, makes smoke heavy (fires can smother), and repulses natural creatures in the area though it draws the Druunad, some corrupted elves, Nurth and even Orrish who make sacrifices to the Unholy Trio. This miasma seems to protect the denizens that congregate around it.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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