Home - Category: Steel-Realms

Category: Steel-Realms

The Bromarre Stretch

Posted on May 27, 2025 in Steel-Realms

Steel Realms
The Bromarre Stretch is the name of the foothills of the Tolkisson Mountain Range as it goes through the Barony of Kopriane.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags:

Lake Iblis

Posted on May 27, 2025 in Steel-Realms

Steel Realms
Lake Iblis is a highland lake (about 2km up) in The Bromarre Stretch of the Barony of Kopriane. It is very deep in the center, about 1.5km at its deepest – though the SE end is very shallow. It is approximately 2km wide, and 4km long.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags:

Notable Places and Geographical Features in Rhyl

Posted on May 27, 2025 in Steel-Realms

Steel Realms

The are many Notable Places and Geographical Features in Rhyl.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags:

Top

Barony of Kopriane

Posted on May 27, 2025 in Steel-Realms

Steel Realms

The Barony of Kopriane runs from the north shore of the Faeum River, a tributary to the Silvershine River, on its northern boundary. That larger river flows to Lake Caolite to the west. Its eastern edge is the Tolkisson Mountain Range. Cutting east into the mountains is the Coisling Gap, the foothills that border it on the south are The Bromarre Stretch, and those on the north are The Kerriman Peaks. At the base of the Kerriman Peaks is a town that is sometimes used as a trading post for the Ilbarsi Hill People. On the edge of the Mehrimday Tributary is the capital city of Sheffet, presided over by the Morglayne family – the traditional baronial rulers

Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags:

Top

Divine Manifestation & ‘Death’ on Helca

Posted on May 12, 2025 in Steel-Realms

Steel Realms

There are provisions that govern Divine Manifestation & ‘Death’ on Helca; Gods cannot truly die on Helca, unless slain by a similar divine force. Those divine entities choosing to break the The Godspeak Accord and physically manifest as an enhanced avatar/agent and wield divine power directly run the risk of the compact creating vulnerabilities in them for being forsworn, and the other gods may manifest in order to expressly stop their actions or take limited action to dissuade them. The physical manifestation of a god can be massive if they so desire. It can do colossal damage to the area around it. It is accompanied by storms, earthquakes, and strange natural events. The anger of the gods can manifest as blood rain, vortexes of annihilation, wind storms that tear flesh, and the like.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which it plays a significant part.

When a God ‘dies’ on Helca

Each God has a godsbrand that appears on the spine of the character and is permanent. Any character within 100km of the physical death will receive one from the divinity who ‘died’ – there is no way to resist such an effect. Those within 100km are also suceptible to physical alteration, madness, and a renewed wonderment.


i20™ Divine Dirge Details

D4-2 attrib change resist
Wonderment scope
Temp madness resist
1km = Background change/add/remove (d3) > DC 10 resist
5km = madness DC 20; attrib change DC 25; wonderment 1 year
10km = madness DC 15; attrib change DC 20; wonderment 6 months
25km = madness DC 10; attrib change DC 15; wonderment 3 months
50km = madness DC 5; attrib change DC 10; wonderment 1 month
100km = ; attrib change DC 5; wonderment 1 week

iCore iCore™ Divine Dirge Details

Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags:

Top