Kynar Reavenoc, ‘The Reaver’ (character)
Kynar
Full Name & A.K.A. > Kynar or Reavenoc, ‘The Reaver’
Class:
Champion –
Fighter 6th
Kynar has lost 4x more levels of fighter than he has gained from the mists of time (being sent across worlds by his wish/curse – a plaything of the gods), undead level drain, wounds, etc.
STRENGTH = 19 [+4] (carry capacity = x15 lbs) {multiple wounds}
INTELLIGENCE = 12 [+1] {multiple wounds healed}
WISDOM = 6 {-2}
DEXTERITY = 12 {+1} {multiple wounds healed}
CONSTITUTION = 21 {+5} {multiple wounds healed; +1 ave second wind}
CHARISMA = 10 {+0}
SANITY = 18 {+4}
Essence: 49 -15 (apt), -11 (drained), -5 (sacrifice), Dwindor Bond -3 = 15
Aptitude: (optional) Divine {0} / Kinetic {4} / Occult {0} / Psychic {0}
Proficiency: +3 bonus @ 6th level
Skills: History, Intimidate (negative CHA = bonus), Athletics, Acrobatics, Survival
Tools:
Communication: Orrish (spoken, literate), Gladnorean (spoken, literate), Toril (Forgotten Realms common; spoken), Celestial (primitive spoken), Feyloise (primitive spoken), Borderspeak (spoken, literate), Mercat (spoken, literate)
Lores: Military 3, Dunstrand 4, Gladnor 2, Merchant Cities (south) 2, Orrish 3, Elves 1, Dwarves 1, Bronzemen 1,
Saves: Strength, Constitution
Armor: Light, Medium, Heavy; All Shields
Weapons: Simple, Martial, Improvised
Features
- Champion – Damaging Blows: At third level, the Champion deals an additional base +d4(2/4/4) damage on every hit.
- Champion – Solid Blows: The Champion, each time they gain an Expanded Critical increase, can either take 1 point of critical range, or gain +1 on their Attack
- Toughened: @Character Inception + x3 = 4 + (3×6) = 22hp
- Iron Will: 1 (has had 8 measures) – Can use 1 measure permanently to avoid death – see GM Narration.
- Feat – Charger: Experienced Charger; When you use your action to Dash, you can use a bonus action to make one melee weapon attack AND to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you gain a +1 Attack/+5 bonus to the attack’s damage roll AND push the target up to 10 feet away from you (using resisted Strength to shove).
- Feat – Defensive Duelist: When you are wielding a finesse weapon (or Preferred Weapon) with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.
- Half Ogre Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
- Half Ogre Fury: When you hit with an attack made with a simple or martial weapon, you can roll one of the weapon’s damage dice an additional time and add it as extra damage of the weapon’s damage type. Once you use this ability, you can’t use it again until you finish a short or long rest. Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.
Combat
HIT POINTS: (10,9,8,7,6,6; 46) hit dice, (+30) Constitution, (+22) Toughened = 98
+ Relentless Endurance (2/Long Rest HP > 1 = 1 instead); [minor] Second Wind (5); Second Wind (12)
Resistance >
Immunity >
Armor Class: [typical] (armor) + (dexterity) =
MOVEMENT = 35′
Fighting Styles: Dueling (+2 damage), Blind Fighting
> Preferred Weapon(s): medium(hvy) shield, broadsword, spear, battle axe (initiative bonus = Proficiency Bonus)
Tactics: Kynar tends to repeat the same mistakes over and over once in battle and governed by excitement and anger, though he is more than capable of creating sound strategies and approaches with his wealth of military experience. He tends to either follow a plan until it fails, or abandon it at the first sign its not perfectly effective. Or, if someone makes him angry!
Faith
Aptitude = __ / Class @ Level = __ (__ domain) / Divine Principal(s):
Code(s) of Conduct
All pledged followers (especially those with Conviction) of a faith must follow the principles of the General Litany.
Causes(s):
- Prohibitions:
- Observances:
Gruxand Powers
All powers as
Actuated Aegis – no expressive (verbal, somatic), or materials needed. Guidance and Sanctuary gained as well, but forbidden by cosmic decree!
- Prestidigitation (# times per day equal to Intelligence bonus/min. 1)
- Thaumaturgy (# times per day equal to Wisdom bonus/min. 1)
Equipment
Typical Dress
Jewelry:
Armor
[Typical]
Weapons
[Typical] @+8 attack: (savage attack/Short Rest) broadsword (2d4; 13/16/24), spear (d6; 11/13/20), battle axe (d8; 12/16/24 + pulverize)
Mystical
Arcane Focus:
Story
Role-Play ++
This presents a good opportunity for adding Roleplaying elements to the Character.
Description: human, male, right handed, height, weight, age, eye color, hair color (style),
Tattoos >
Scars >
Beauty > (looks)
Movement = 30′
Background: Outlander (exile/outcast)
- Personality Trait:
- Ideal>/b>:
- Bond:
- Flaw:
Back Story
Place of Origin:
Character Origins:
Tapping Kynar on the shoulder