STRENGTH = [8] (carry capacity = x15 lbs) -1 Attack/Damage melee
INTELLIGENCE = [14] +2
WISDOM = [12] +1
DEXTERITY = [14] +2 AC; Attack/Damage ranged and finesse
CONSTITUTION = [12] +1 hp/HD
CHARISMA = [8]
SANITY = [16] +3
Essence: 16 + 8 [adj] + 3[prof. bns.] = 27 – 15 (psy. aptitude) = 12
Skills: History (INT), Religion (INT), Stealth (DEX)
Tools: None
Communication: Dundarum (literate), Feyloise (literate), Primordial: [Minor] Aquaan
Saves: Sanity, Intelligence
Armor: Light
Weapons: Daggers, Quarterstaffs, Light Crossbows, Improvised weapons; Scimitar [instead of a Toolkit]
[d8] HIT POINTS: 5 (+ Constitution) =
Resistance >
Immunity >
Armor Class: [typical] Studded (armor 2) + (dexterity 2) + Dual Wield +1/Def Duelist +3 = 14 base
MOVEMENT =
Tactics: Duelist 1-on-1; Use Phantasmal Force/Silent Image to create a decoy for a “Help” condition.
Defensive Duelist: You can add your proficiency bonus to your AC if you are wielding a finesse weapon, in reaction to a melee attack.
Dual Wielder: +1 to AC if you’re wielding a melee weapon in each hand, two-weapon fighting with non-light weapon, draw two weapons.
All pledged followers (especially those with Conviction) of a faith must follow the principles of the General Litany.
Causes(s):
Cantrips [3]:
1st [2 slots]: (*Always known: )
Short Rest Powers:
Long Rest Powers:
Cantrips [2]: Shape water, Encode Thoughts
Mindscape Locus: Push Locus – The psychic gains the Inertia Thrust and Mage Hand cantrips. Additionally the mage hand cantrip is done without verbal or somatic components, has a range equal to your psychic level x5 feet (min 30), can lift a number of lbs equal to 5+your sanity and the hand is invisible.
Domain [1]: Telemetry
KNOWN SPELLS
C: Encode Thoughts, Mage Hand
Short Rest Powers: Additionally the Psychic may spend a reaction or bonus action to give a +/- D6 to any attack roll, ability check or saving throw of any creature they can accurately detect once per short rest. This effect increases to D8 at 6th, D10 at 10th, and D12 at 14th.
1: Gift of Alacrity, Silent Image
2: Beast sense, Phantasmal Force
3: Grant Skill, Intellect Fortress*, Tongues
Provinces [2]:
Jewelry:
Arcane Focus:
Tattoos >
Scars >
Beauty > (looks)
Background: Scholar
Place of Origin:
Character Origins:duelist
ENTROPHY per Arabus
+1 DEX +1 Essence for a psychic wound
Scimitar learning