Assuming an activity does not use a Non-Standard (Checked) Outcome, a single Result Check determines the outcome and measure of the outcome’s success or failure, denoted by an associated Measure of Success; When all the {} adjustments have been applied to an action, the total measure is the resultant outcome. The GM adds narration to enhance the experience and expound on the results.
Unfamiliar: The character has all the requisite capabilities to use/understand and is proficient in related capability, but lacks the specific cultural and/or technical experience/exposure/frame of reference.
Unskilled: The character has a frame of reference to use/understand an activity lacks the specific experience to maximize an activity as a proficient operator. Learned Features require Proficiency to even attempt. Demanding Features suffer a -1 MQ penalty if attempted without Proficiency.
Alien: An activity or operation that is outside any understood frame of reference and without any relevant proficient capability.
Measure of Quality (MQ): The result level on which the action succeeds; There is a base level & adjustments shift the effective measure down (neg.) or up (pos.). Boosted Outcomes turn any simple success into a Major success. MQ adjustments do not modify an Outcome to the point of either Disastrous or Extraordinary.
Measure of Success (MS): The target level on the resolution scale; There is a base level & adjustments shift the effective measure left (neg.) or right (pos.). Many effects have a difficulty or ease that adjust chance outcomes.
i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).
Measure of Success: Example: +1 = Adjustment to a d20 check.
Rule of Averages: Hit Points, damage and other factors use a simple/major/critical outcome scale for damage or effects, where a check determines the quality of success or failure, instead of random dice to follow up.
Measure of Success: Example: +1 = Adjustment to the Skill Level check.
Obvious Outcome: Where the result of an action is { } obvious and automatic (either success or failure) based on roleplayed aspects and/or situations. Resolving Outcomes has multiple perspectives and narrative elements to it.
Fated Outcome: Where no adjustments other than mundane proficiency and stat can be applied. Aspects of Fortune, Luck, Augury, Foresight, etc. and Reward measures cannot be used.