Medical Treatment

Medical Treatment is a Simple Medical Practice of diseases, toxins/poisons, respiratory and surface skin issues, and the like that Advanced Medical Practices does not cover.

Surgery/Operation: An attempt to repair a Wound or critical organ(s); This involves heavy reparation and requires a field kit (preferably a full station) from which to work. If successful, the repair is successful and normal healing can commence. Without serious facilities or extenuating circumstances, these sort of attempts can only be made once.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.

Equipment > This skill can benefit from a Medical Workers Kit. Toolkits are portable versions of dedicated Work Stations (which offer much better facilities to accomplish their function).
> Middling characters with this skill @Character Inception get Medical Workers Kit


This skill can be attempted on other species. If it is far from the character’s own species type, it may require a Biology and/or Zoology (an appropriate Species Lore may help as well) to apply with efficacy; Truly alien species absolutely will require Biology (Xenobiology preferably).

A character’s base capability in this skill may not exceed that of their same capability in Advanced Medicine.

i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

Easy Difficulty: The character can perform the rudimentary functions of a Medical Workers Kit; If they actually have the kit, applications only consume a single use. Medical Treatment allows a character to apply 2 uses per wound.

A character with a proficiency in any of the Simple Medical Practices can apply a use of the Medical Workers Kit to provide +1 level of Care on a single target with a Short Rest.

Average Difficulty: Using this skill, the character may use an a Full Medical Workers Kit and spend 1 hour to attempt to heal the effects of a Wound; anything worse than Dire Result adds an additional Wound of the same type.

iCore iCore™ Skill Details


Other Simple Medical Practices