Advanced Medicine

Advanced Medicine is a Simple Medical Practice that allows for more than simple wound tending/splinting & efficient use of medical kits. It is the knowledge of integrated, contemporary medicine applied to anatomy, internal body processes, organs, tissue, and bone structures (allowing for rudimentary surgery); allows characters to treat hard damage, aggravated wounds, systemic wounds, and troubleshoot ailments.

Surgery/Operation: An attempt to repair a Wound or critical organ(s); This involves heavy reparation and requires a field kit (preferably a full station) from which to work. If successful, the repair is successful and normal healing can commence. Without serious facilities or extenuating circumstances, these sort of attempts can only be made once.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.

Equipment > This skill can benefit from a Medical Workers Kit. Toolkits are portable versions of dedicated Work Stations (which offer much better facilities to accomplish their function).
> Middling characters with this skill @Character Inception get Medical Workers Kit


This skill can be attempted on other species. If it is far from the character’s own species type, it may require a Biology and/or Zoology (an appropriate Species Lore may help as well) to apply with efficacy; Truly alien species absolutely will require Biology (Xenobiology preferably).

A character’s base capability in this skill may not exceed that of their same capability in Basic Medicine.

i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

Easy Difficulty: The character can perform the rudimentary functions of a Medical Workers Kit; If they actually have the kit, applications only consume a single use.

A character with a proficiency in any of the Simple Medical Practices can apply a use of the Medical Workers Kit to provide +1 level of Care on a single target with a Short Rest.

Hard Difficulty: Using this skill, the character may use an a Full Medical Workers Kit and spend 1 hour to attempt to heal the effects of a Wound; anything worse than Failed Result adds an additional Wound of the same type.

iCore iCore™ Skill Details

They can tend wounds > = VGR of victim (like Medical:Simple) and gain +1 on the healing done. Characters impaired and in negative Health which are stabilized can be treated by a single Advanced check to return Health as normal. A major operation can be attempted with a proficiency of 4+; this involves heavy reparation and requires a station from which to work. If successful, the character is healed by the normal check, plus an amount equal to the level of the medic and all is converted to normal damage; this can only be done once.


Other Simple Medical Practices