Impact > Neutral (GM assigned)
Best Practice maximizes the lifecycle development of the campaign story and characters. This Feature reflects the “Gritty Realism” of the Incarna Approach to Character and Story.This presents a good opportunity for adding Character Story elements to the Character.
Character Envisioning > Start with a unique idea, or one modeled on a historical or literary figure. Create character stories to fill out their history and justify individual elements.
Choose Race > Restricted to only the main PC races of the Setting.
Choose Archetype > Class, Pathway, and/or Calling.
Point Buy Attributes > When making characters, all must use a point buy system for attributes to ensure the playing field is level and all characters have a more predictable power arc.
Milestone Level Up > GM’s control the pace and scope of the character development to match the challenge of the story elements rather than follow a strict linear story or uncontrolled advancement.
Ability Score | Point Cost |
---|---|
8 | 0 |
9 | 1 |
10 | 2 |
11 | 3 |
12 | 4 |
13 | 5 |
14 | 7 |
15 | 9 |
16 | 11 |
17 | 13 |
18 | 15 |
Starting i20 Characters have Zero Discretionary CP unless noted by the Game Master. These are all taken acquiring a Race/Species and a Pathway of Experience. A starting character is the moment of character creation (@Character Inception).
Standard Point Buy is used to generate the 6 of the essential Attributes; Sanity and Perception are assumed 11 and can be swapped out. A character CANNOT start with higher than a 18 in any Attribute, nor have an attribute lower than 7.