Impact > Neutral (GM assigned)
Best Practice maximizes the lifecycle development of the campaign story and characters. This Feature reflects the “Gritty Realism” of the Incarna Approach to Character and Story.This presents a good opportunity for adding Character Story elements to the Character.
Character Envisioning > Start with a unique idea, or one modeled on a historical or literary figure. Create character stories to fill out their history and justify individual elements.
Choose Race > Restricted to only the main PC races of the Setting.
Choose Archetype > Class, Pathway, and/or Calling – Archetype Template (Classes).
Maximum (non-adjusted) Skill Level
Point Buy Attributes > When making characters, all must use a point buy system for attributes to ensure the playing field is level and all characters have a more predictable power arc.
i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.
Ability Score | Point Cost |
---|---|
8 | 0 |
9 | 1 |
10 | 2 |
11 | 3 |
12 | 4 |
13 | 5 |
14 | 7 |
15 | 9 |
16 | 11 |
17 | 13 |
18 | 15 |
Best Practice starting (@Character Inception) i20 Characters begin play with a PC Race/Species, a Background, and a Pathway of Experience all appropriate to their setting and no other CP unless noted by the Game Master.
Characters starting out at a level higher than 1st cannot gain the benefits of Committed Pathway.
Standard Point Buy is used to generate the 6 of the essential Attributes; Sanity and Perception are assumed 11 and can be swapped out. A character CANNOT start with higher than a 18 in any Attribute, nor have an attribute lower than 7.
Level = 3
Milestone Level Up is strongly suggested > GM’s control the pace and scope of the character development to match the challenge of the story elements rather than follow a strict linear story or uncontrolled advancement. This is NOT to the extent that it should impinge the agency of the player.