Best Practice (Starting Limits)

Impact > Neutral (GM assigned)

Best Practice maximizes the lifecycle development of the campaign story and characters. This Feature reflects the “Gritty Realism” of the Incarna Approach to Character and Story.

Moment Req: Inception only.
Campaign Experiences are generally ASSIGNED by the Game Master. This is considered a Best Practice approach.

Story Hook ++

This presents a good opportunity for adding Character Story elements to the Character.

Character Envisioning > Start with a unique idea, or one modeled on a historical or literary figure. Create character stories to fill out their history and justify individual elements.

Choose Race > Restricted to only the main PC races of the Setting.

Choose Archetype > Class, Pathway, and/or Calling.

Point Buy Attributes > When making characters, all must use a point buy system for attributes to ensure the playing field is level and all characters have a more predictable power arc.

Milestone Level Up > GM’s control the pace and scope of the character development to match the challenge of the story elements rather than follow a strict linear story or uncontrolled advancement.


i20™ Best Practice Details

Ability Score Point Cost
8 0
9 1
10 2
11 3
12 4
13 5
14 7
15 9
16 11
17 13
18 15

Starting i20 Characters have Zero Discretionary CP unless noted by the Game Master. These are all taken acquiring a Race/Species and a Pathway of Experience. A starting character is the moment of character creation (@Character Inception).

Standard Point Buy is used to generate the 6 of the essential Attributes; Sanity and Perception are assumed 11 and can be swapped out. A character CANNOT start with higher than a 18 in any Attribute, nor have an attribute lower than 7.

iCore iCore™ Best Practice Details