The Attribute of Perception is a primary measure of a Character’s capability to observe and process something through the physical senses. Impacted Senses is have immediate affects on the use of this Attribute. Characters may have a variety of Senses to process through their Perception dependiing on their Race/Species. It is related to the concepts of senses, attention, and awareness.
Many Features can affect it; It can also be impacted by mystic effects, and/or Items and Technology.
The minimum, average, and maximum values a normal range and adjusted values may vary, depending on a character’s race/species, biology and physiology in addition to technology or mystical enhancements. Use the standard resolution outcome process when making a test or check using this.
The Perception Attribute (‘ability’) uses the SRD scale of 1-30; 20 is maximum starting for PC races unless noted. A permanent score reduced below 1 indicates character death. Perception and Sanity are “baseline” values for i20;trade; – They both start at 11 and are adjusted by Features acquired by virtue of race or experience; It can be swapped out with another starting attribute value at the time of Character Inception (it is not modified directly using the Point Buy method or generated by rolls).
Passive: Passive Perception results engage the same as active – they are basic checks done using the base Perception score, modified by applicable Sensory Expressions and context modifiers WITHOUT any base value added.