The Attribute of Perception is a primary measure of a Character’s capability to observe and process something through the physical senses. Impacted Senses is have immediate affects on the use of this Attribute. Characters may have a variety of Senses to process through their Perception dependiing on their Race/Species. It is related to the concepts of senses, attention, and awareness.
Investigation is a Non-Combat Activity that focuses a character’s Perception onto an object, area, or interaction in order to discover something about it. It relies on their other skills for context and is NEVER passive, and requires Concentration for more than a round of Time.Many Features can affect it; It can also be impacted by mystic effects, and/or Items and Technology.
The minimum, average, and maximum values a normal range and adjusted values may vary, depending on a character’s race/species, biology and physiology in addition to technology or mystical enhancements. Use the standard resolution outcome process when making a test or check using this.
The Perception Attribute (‘ability’) uses the SRD scale of 1-30; 20 is maximum starting for PC races unless noted. A permanent score reduced below 1 indicates character death. Perception and Sanity are “baseline” values for i20™ – They both start at 11 and are adjusted by Features acquired by virtue of race or experience; It can be swapped out with another starting attribute value at the time of Character Inception (it is not modified directly using the Point Buy method or generated by rolls).
Passive: Passive Perception results engage the same as active – they are basic checks done using the base Perception score, modified by applicable Sensory Expressions and context modifiers WITHOUT any base value added.