House Malor Rod of Office

Steel Realms

The original Malorian item to trigger institutional powers. This is a symbol of High Office and trust for House Malor. It is a mace-like rod with a granite stone head. The rod allows them to enter the formal audience chambers in each hall of the order, and identifies them in all the guild halls of the Order of the Stone Hand as well. The Sentinel mages have an added quartz stone in the pommel – referred to as the “Eye of Revealing”.

Item Powers (common and Attuned) can be found under Common Knowledge tab.


About/Chronicle of the Malorian Rod of Office

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

The original Malorian item to trigger institutional powers. This is a symbol of High Office and trust for House Malor. It is a mace-like rod with a granite stone head. The rod allows them to enter the formal audience chambers in each hall of the order, and identifies them in all the guild halls of the Order of the Stone Hand as well. The Sentinel mages have an added quartz stone in the pommel – referred to as the “Eye of Revealing”.

Each apprentice must find a unique material or item out of which to craft their own rod, though are tipped on the top with large crystals they have personally worked to acquire. Rods average around 1m in length – some have been used as light maces and are made for physical combat, others purely for magical powers and status display.

Common Knowledge / Easy Difficulty

Common Requirements: Occult Aptitude 4+

i20™ Rod of Office Details

Item Purpose:

Lesser Attunement (1 Essence)

iCore iCore™ Rod of Office Details

Base dmg=15 but cannot penetrate any armor, takes 4 AM to attack; no min. CRD/MUS, If used to attack, parry’s take only 1 AM, offsets any familiarity or proficiency penalties.

Uncommon Knowledge / Average Difficulty

The rods are taken to the Panopticon to bask in the light of the crystals there, which attunes to the ward stones of the order.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic