Rock Elven Weald of Archaezeon (ruins; Altair)

Steel Realms

The Elven Weald of Archaezeon was a rare Elven Weald in a remote mountain gorge with little forest or meadows. A massive underground river spilled out in a basin on its edge. Irrigation was carved and the meadows grew food. The dwellings were all carved into cliffs and caverns. When Altair fell, their valley was flooded and stone pillars and doors smashed. The exact location lies buried still – though many an adventuring band has tried.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
  1. The spirits of the rock elves are said to continue to inhabit these lonely hills where their homeland was – angry that the living never came to rescue them.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

They were a folk of grey eyes and grey and earth colored skin that had been there for thousands of years, growing at a slow pace.

Uncommon Knowledge / Average Difficulty

The Rock Elves had a good relationship with the dwarves.

Scarce Knowledge / Hard Difficulty

One of the last societies openly venerating The Rimbus.

The Ducateon and Rock Elves did not get along.

Rare Knowledge / Very Hard Difficulty

These folk were said to be allied to the mythical and hidden Winter Elves.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic