Town of South Bainside (Rhyl)

Steel Realms Logo

The town of South Bainside is situated on the south end of the coast of the Shelfers Cradle, where an high escarpment overlooks a wide shallow stream flowing into Lake Caolite. It is a home to a few refugees of Orrish blood and humans looking to dodge the legal entanglements of Gladnorian law. ‘The Cradle’, as locals call it, is a bit insular; Though within its boundaries, the lizardfolk, Orrish blood, and humans have made an accord and are all fierce allies.

Rulership: The town is ruled by a mayor and advised by a small group of elders called “the river-talkers” (a more traditional council-type rulership in Riverfolk communities)

Population: 2300 humans in town, 20-40 mixed Orrish blood; Most of the whole population are involved in fishing and ship repair.
> Most of the half-orks seeking refuge in ‘The Cradle’ are here – using their strength to assist with ship building. The area of town where they live and congregate is known as the ‘heavy rope’ quarter.

Beastwood Presence: This location has the presence of a typical Rhylian Beastwood.

Sealee’s Watch

Protected Moorage: The escarpment rises about 60 feet above the shoreline at the waters edge. It helps form a breakwater and place to draw up a small lake ship for repairs, and provides a good watchpoint. There is no lighthouse, but a covered signal fire is lit during bad storms. They use a moss provided by the local dryads to color the fire, so the sailors know which signal fire on the shore it is.

Ship Repair: They offer a type of wet dock – ships docked in water but immobilized for easy exterior service and hull repair. These are based on ruins in the area of an old Seak King enclave – a few stone structure exist on the shelf that the Lizardfolk use.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale

Checking for Rumors:

  1. A Dryad lives in the water-side trees of the area, protecting the locale.

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Beyne Rivermen Origins: The humans of the area are the descendants of a fleeing clan of Rivermen from the Beyne River. It has been over a thousand years, and although many traditions remain, the locals have mixed with Gladnorian stock and they mostly resemble them. “Bainside” is a morphing over time that acknowledged their Riverfolk heritage on the Beyne River as “Beyneside”.

Minor Outcome / Average Difficulty & Uncommon Knowledge

The city is built on top of an old Sea-King enclave that was stacked repeatedly.

Scarce Knowledge / Hard Difficulty

There is a Dryad of the Wyld that makes its home nearby.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic