Hornbreaker, sword of the Riverlands

Steel Realms
Hornbreaker, sword of the Riverlands was a sword made by the noble ruling family of the Riverdan of Tuflim. The blade was crafted at the Duderet Armory of County Faer in CY 7249, made to be wielded by Astayd Vongleur, who had become the champion of the Riverdan of Tuflim – anointed by her own family. It had no name when it was made, but was a symbol for the family and folk of the Riverdan to rally around.

Item Powers (common and Attuned) can be found under Common Knowledge tab.


Chronicle of Hornbreaker

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Hornbreaker, sword of the Riverlands was a sword made by the noble ruling family of the Riverdan of Tuflim. The blade was crafted at the Duderet Armory of County Faer in CY 7249, made to be wielded by Astayd Vongleur, who had become the champion of the Riverdan of Tuflim – anointed by her own family. It had no name when it was made, but was a symbol for the family and folk of the Riverdan to rally around.

The longsword, while made by a famous Duderet Armory of County Faer, was not engraved, or heavily stylized – by all accounts it was unadorned and plain other than the large yellow family stone in the pommel – though it was silvered.

  • Rumors say the warlord was funded by the Twin River powers.
  • Rumors say the warlord was a dark worshiper.

Common Knowledge / Easy Difficulty

The blade was famously wielded by the warrior woman of the noble family of the Riverdan of Tuflim named Astayd Vongleur (’vhon-glu-er’ Lineage) in a great battle. Astayd was a 2nd daughter of the noble family of Tuflim at that time, but had left to seek her fortune and returned as one of the World Watchers of the High King.

As you grasp it, you can faintly hear a horn sound, then it is broken as if it were struck. Faintly the wind carries the sound of cheers, then it fades.

Item Purpose: Rallying troops.

Common Properties

Blood & Service Bound: Some of its abilities are tied to the family bloodline and the role of World Watcher.

  • Brilliance: The large yellow faceted tourmaline gem (the family’s gemstone) in the pommel doubles the area of any ‘light’ spell/effects when cast on it. This reflects off the blade and creates a dazzling effect that impresses those around it.
  • +1 Resilience

Lesser Attunement (1 Essence total)

  • Rallying: The blade assists in rallying others around it.
  • Courageous: The blade imbues its wielder and their mount with courage.

i20™ Ghostkeeper Details

Family Bloodline > Dancing Lights # times per day = Proficiency Bonus of wielder.

As long as it is wielded in hand by the possessor, they gain the following benefits:

  • Adds +1 hp to any use of Second Wind
  • +1 on any Bardic Inspiration used on the wielder
  • +1 hp to a use of Inspiring Leader by the wielder, and wielder does not count for # affected
  • +1 on any checks to Orate by the leader, the sword vibrates slightly and carries the sound of the speech twice as far.

    If a Bard wielder uses Inspiring Leader or Orate, they dont have to speak the same language as long as they can move and make eye contact and the target is not considered alien.

  • World Watcher and family blood > Wielder has Advantage on any check vs. Fear/Frightened condition; includes mount if mounted.
  • World Watcher > Empowers and enforces any Sworn Oath

iCore iCore™ Ghostkeeper Details


Estimated Value: ? (Silver Crowns)

Item Source: i20™ 2023

Uncommon Knowledge / Average Difficulty

It gained its name in CY 7259, at the battle of Bentwillow Creek in the east of Bar-Innis, during the first major battle it was used in. Astayd and her cavalry rode their wedge deep into the ranks of the warlord Kurst. Kurst was a local war-band leader that had gathered mercenaries, bandits, and thieves to him, and controlled three small hamlets and the crucial trade town of Bentwillow Cross. He had come as a mercenary himself years before, and abandoned the Baron who had hired him when he could not pay. Without direction himself and owed money, he killed the local lord’s son and drove his family out. He gathered the soldiers he once commanded and the worst armed men of the local region and set out to conquer. He was trying to expand his territory from eastern Bar-Innis into the Riverdans in a big way – he saw the Riverdans as weak during a time of political unrest and easily culled. In a large pitched battle, she cut down the horn signaler and helped turn the tide for her Riverdan folk, fighting alongside a couple hedge knights or the earldom and the Baron of Bentwillow. A local knight of Bar-Innis was able to kill the warlord who was fleeing without the cover the horn could have signaled. This ended a period when the Earldom of Bar-Innis was in unrest itself from larger political changes and on the verge of civil war.

Scarce Knowledge / Hard Difficulty

The sword passed to her descendants and it was lost on the The Maithen Plateau of The Riverdan of Tufflim in CY 8802 when the host on the plateau was scoured by the druids, along with the inhabitants and Orrish besieging it. At the time, it was being wielded by a brave hedge knight – sir Luther Gadroit of Umbak – who was betrothed to the daughter of the Lady of Tuflim at that time.

Rare Knowledge / Very Hard Difficulty

The sword broke in the scouring of the plateau.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic