Content should be created following the Content Standards of the Game Design materials.
Purpose/Use: This is for showing how a specific aspect would resolve using the two prevalent (i20/iCore) mechanics approaches.
Status: READY FOR USE 12-9/2024 (not under revision or review)
TEMPLATE HEREAFTER (copy in edit mode)Physical Disposition: Xrace are Xhumanoid (of the Faeybrin>Faelen) ; Locomotive Form(s): Bi-Pedal/Walk @ Xm (X’) using normal Action Economy and X/Y/Z rates @ Min/Hr/Day cycles. They have dominant sexual expression of female/male (they never|almost never|rarely|sometimes|commonly|often express a mixed expression;) viviparous with a gestation of Xmonth cycles. They typically live until Xyears, with a decline onset at Xyears (Decrepitude?). Typically they are Xhanded|Ambidextrious (w/a dominant hand). Their Creature Size/Stature is X – weight ranges between Xkg (#lbs), height between Xm (X’Y”), hair colors ; Primary Senses: Vision is Xtype (range) w/eye colors (+Xvision @Range on the Yspectrum). Their skin colors are pigmented from X to Y and based on exposure ; Their complexion(s) are X with Y markings. They have X, Y, Z surface features…
= are dominantly X and Y|Vary widely by area/culture
Typical Habitat: {Habitat and specific locales/settlements of note.}
i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.
Are you using Best Practice guidelines? (ask your Game Master)
This corresponds to the EX: HALFLING ( Race/Species; uses base 5e Races)
The following aspects deviate from or add to the base race, though may also vary by Setting, back story, and/or cultural experience; ‘Baseline’ values are just average/defaults to be used * without specific reference checks. *
The character comes from an area which has a dominant culture of the race/species and evinces it’s common physiologically and sociologically developed features. As they develop, the cultural norms are ingrained and stay with them in absence of consciously ridding themselves of them (and their benefits).
> This inherits from: None.
This race uses all the standard essential Attributes. Characters inherit the primary Developed Attribute Profile by default (optional). Adjustments are noted as specific Attributes or Attribute Group(s).
Class Options: Barbarian (wolf and eagle/hawk only), Bard (“Rhapsodist”), Cleric (Nature, War, Trickery, Life), Druid, Fighter, Ranger, Rogue, Wizard
Wherever the character grew up, they eschewed the common cultural experience in favor of a more individualistic approach to life. While they are aware of the cultural norms, they chose not to be confined by them and not to benefit from them, and any unconscious behavior that reflects them gradually fades over time. Unless noted, all Archetype options are available.
The following elements reference game details that are physically part of every character of this race/species:
Subrace #1: {Description and habitat/dwelling differences.}
Ability Score Increase replaced with (Specific) Attribute Score Increase > The general organization will indicate an equal amount of Attribute additions and subtractions.
Unwelcome:
Tolerated:
Welcomed: