Circle Cumbag (psionic 5e character)

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Pronounced “Kirk-le Coombaj”

Class: [Storm] Psychic 5th – first test of psionic 5e character

STRENGTH = [8] (carry capacity = x15 lbs) -1 Attack/Damage melee

INTELLIGENCE = [14] +2

WISDOM = [12] +1

DEXTERITY = [14] +2 AC; Attack/Damage ranged and finesse

CONSTITUTION = [12] +1 hp/HD

CHARISMA = [8]

SANITY = [16] +3

Essence: 16 + 8 [adj] + 3[prof. bns.] = 27 – 15 (psy. aptitude) = 12

Aptitude: (optional) Divine [_] / Kinetic [_] / Occult [_] / Psychic [4]

Proficiency: +3 bonus @ 5th level

Skills: History (INT), Religion (INT), Stealth (DEX)

Tools: None

Communication: Dundarum (literate), Feyloise (literate), Primordial: [Minor] Aquaan

Lores:

Saves: Sanity, Intelligence

Armor: Light

Weapons: Daggers, Quarterstaffs, Light Crossbows, Improvised weapons; Scimitar [instead of a Toolkit]

Features

Character Weaves:

Combat

[d8] HIT POINTS: 5 (+ Constitution) =

Resistance >

Immunity >

Armor Class: [typical] Studded (armor 2) + (dexterity 2) + Dual Wield +1/Def Duelist +3 = 14 base

MOVEMENT =

Tactics: Duelist 1-on-1; Use Phantasmal Force/Silent Image to create a decoy for a “Help” condition.

Defensive Duelist: You can add your proficiency bonus to your AC if you are wielding a finesse weapon, in reaction to a melee attack.

Dual Wielder: +1 to AC if you’re wielding a melee weapon in each hand, two-weapon fighting with non-light weapon, draw two weapons.

Faith

Aptitude = __ / Class @ Level = __ (__ domain) / Divine Principal(s):

Code(s) of Conduct

All pledged followers (especially those with Conviction) of a faith must follow the principles of the General Litany.

Causes(s):

  • Prohibitions:
  • Observances:

Powers

Cantrips [3]:

1st [2 slots]: (*Always known: )

Short Rest Powers:

Long Rest Powers:

Psychic

Cantrips [2]: Shape water, Encode Thoughts
Mindscape Locus: Push Locus – The psychic gains the Inertia Thrust and Mage Hand cantrips. Additionally the mage hand cantrip is done without verbal or somatic components, has a range equal to your psychic level x5 feet (min 30), can lift a number of lbs equal to 5+your sanity and the hand is invisible.

Domain [1]: Telemetry
KNOWN SPELLS
C: Encode Thoughts, Mage Hand

Short Rest Powers: Additionally the Psychic may spend a reaction or bonus action to give a +/- D6 to any attack roll, ability check or saving throw of any creature they can accurately detect once per short rest. This effect increases to D8 at 6th, D10 at 10th, and D12 at 14th.

1: Gift of Alacrity, Silent Image
2: Beast sense, Phantasmal Force
3: Grant Skill, Intellect Fortress*, Tongues

Provinces [2]:

Equipment

Typical Dress

Jewelry:

Armor

[Typical]

Weapons

[Typical]

Mystical

Arcane Focus:

Story

Role-Play ++

This presents a good opportunity for adding Roleplaying elements to the Character.

Description: human, male, left handed (6 fingered), height, weight, age, eye color, hair color (style),

Tattoos >

Scars >

Beauty > (looks)

Background: Scholar

  • Personality Trait:
  • Ideal>/b>:
  • Bond:
  • Flaw:

Back Story

Place of Origin:

Character Origins:

History

duelist
ENTROPHY per Arabus
+1 DEX +1 Essence for a psychic wound
Scimitar learning