Witch-Seers of Volgadas

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Little is known by anyone… just the name of their collective – “Witch-Seers of Volgadas“. There have been witch seers for millennium – some say from the time of the Celestials or even before. They roam the Steel Realms, said to give counsel to heroes and villains alike, guiding the actions that guide those of power. No one even knows where Volgadas is, or if it is even a place.

  • Brynlad – Dead; Believed to lend her essence to the creation of the Blue Wall.
  • Gogereith – Dead

Vagaert the Blind Seerees – Most often seen in the northern heartlands (and hinterlands after Brynlad died), led by a young girl, stumbling blind. It is said she knows simple words which can blind a man, beast, or god.

Arith – Said to be mad, and to forever wander the Fallen East.

Nerislin the Seeress – Haunting the central heartlands for thousands of years, she has been absent most recently from any sightings. She is by far the most cryptic. She also calls herself The Seeress of Lahasha (a rumored to be temple in the north carved by giants before the Blood of Saemon rose in the Steel Realms). She is described as crone and young woman alike, leading some to believe there were, or are, multiple creatures calling themselves by the name.

Tabithia the Seeress – Also called Light of the East, there are records of her from there, and she most often appears before the High King or his advisors.

Auslaung the Witch-Warrior – Said to dwell deep in the Wailing Wastes and be a fierce warrior. It is said she need blood for her magics to work, so she challenges brave warriors on the road. Those that defeat her, she gives of her own blood – blood that heals fatal wounds.



Incarna d20™ Witch-Seers of Volgadas Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

The Witch-Seers are Walock/Witch patrons of the Undying type. In order for a character to choose one as a patron, they must have a back story that involves years of dream-visions and promises of power in order to be led by the undying one’s bidding as part of the Sworn and Beholden bond.

iCore Witch-Seers of Volgadas Details/Mechanics


Chronicle/Facts of the Primal Cycle of Fear

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Meeting one is a portent like no other – it is a sign that one will be involved in great things… though the fate of such things may or may not be illuminated by the seer.

The Witch-Seers are known to reach out to mortals in dream, taking them as a patron and entwining them in their machinations.

Volgada – Believed to be the “first” seer, not seen or mentioned since around CY 4200; It is said that from her descendants came the initial ideas and members of the Sisterhood.

Minor Outcome / Average Difficulty & Uncommon Knowledge

It is said they know their future, even the moment of their own death.

Skelosian Connection

It is said that there are the blind scholars that work under the tutelage of Witch-Seers of Volgadas to create works using Skelosian Ink. They work upon the dreams of those in orbit of the seers, and extract knowledge and inscribe it on scrolls mostly – the Scrolls of Skelos.

Legend: The eternal Light of Eusol illuminates a study at high noon, and the only sound is that of pen on paper as the scrolls roll out over each scribe’s station with the sun drying the Skelosian Ink. The goal? Preserve and extend knowledge. The void works to destroy knowledge, feeding on it hungrily. It will come for the centers of learning – to consume the revealing light of knowledge in its empty darkness.

Scarce Knowledge / Hard Difficulty

It is believed there have been many who passed into obscurity over time.

It is also said that they can grant a certain “sight”, a glimpse of The Pattern which can make the difference in life or death. It is referred to as the Glimmer of Witch Sight.

Rare Knowledge / Very Hard Difficulty

Children of the Seven Hathors

These are the children of the Seven Hathors. The Seven were sent many millenniums to find a place of refuge for the Celestials. One found Helca, and introduced her blood into the blood of the Nakrians.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic