Incarnations of Worlds and Characters

Content for running and playing the game to make challenging scenarios in a framework of gritty realism. Customized characters the way you want, in the deadly situations you always envisioned.

The Gaming Experience to Expect: We believe gaming should be a social event and ultimately to have fun; If all you want to use is your imagination, you can read any number of books. When people get together and share the gaming experience, it is often far more rich, memorable, and interesting than any single person’s imagination. Expectations and experience will be different for everyone – each person can have different reactions to situations that come up during the play. Incarna tries to foster a positive collaborative group experience, instead of competitive, to succeed at their endeavors and common goals. The mechanics add to the levels of interdependence that many systems that came before have introduced. Additionally, we have found that players who challenge themselves – choosing to play within limitations, who see risk and character death seriously – will have the most fulfilling time. Knowing your character cannot die tends to promote power-gaming and cheapens the satisfaction of solving puzzles and surviving the scenarios the GM provides.

Characters (also referred to as “toons” or “avatars”) controlled by players are called “Player Characters” (PC’s); Game Masters control “Non-Player Characters” (NPC’s) actions through narration. Characters are the vehicles for interaction in settings and encounters in the game’s Multiverse using role-playing techniques. All characters have a set amount of CP at the time of character creation, after which development is done using GM’s Experience Fiat and by players using Character Points (CP). The GM handles rewarding characters. How much reward should be in relation to the frequency of play, the duration of the game, and any criteria set out ahead of time. These are used to improve or gain various character aspects reflecting the goals and drives of the character – improving their stats, traits, powers, etc. – just like experience and learning allows real individuals to grow and survive. Ultimately, CP may be used in any way that the game rules and GM allow. Other rewards may be given out which will allow characters to improve their chances of success at critical junctures or take risks they would not normally take.

Make a Character!

Player/adventuring groups should check out the group options for cooperative bonuses and incentives.

Form a Group!

The ©Players Handbook is the best reference work for players, otherwise use the linked paged content reference materials – many sections have specific callouts for helping players role-play and use the rules to their advantage. Also, check out the periodic Infinite Incarnations publication for updates and musings.

For select players, some content is hosted on the web site.

The ©Dungeon Master Guide is the best reference for Game Masters (GM’s); They create and/or use settings, building encounters with creatures, and decide the outcome of actions within the game, describing them through narration. They must also decide what rewards are appropriate for the character (based on player interaction). The job of game master can be a complex and difficult task, depending on the story, style, and expectations of the gaming group. If you have ever been in the role of game master and/or are already comfortable with the responsibilities involved, then you probably do not need to be advised on how to handle game play or group issues. Good GMing is more than just a mastery of the mechanics. It involves aspects of human behavior, creativity, story-telling, material knowledge and many other things. You must be able to both plan well, and adapt to any situation. GM Guidelines and tools are available for assisting in building encounters and resolving actions, as well as advisory materials on running groups and building group dynamics.

Resolve a scripted or published play encounter, or plan your own!

Who We Are

Kelly Berger Picture Incarna is primarily the brain-child of ! Thanks everyone for all their support over the years. Especially those assisting with development, testing, and opportunities.

Wulf Design: See my hosted page for more information.

Arabus Grenier: See my hosted page for more information.

Tom Potter: I hope I can bring fresh eyes to how a system and world should look to new comers to be welcoming and fun and easy to delve into! See my hosted page for more information.

See a list of credits for contributors, developers, and testers.

Incarna is organized out of Seattle WA, USA (98126). News can be found on Facebook.

Whats Happening

Facebook Posts

Just spent an hour arranging some old notes for running an adventure in a friends DnD world... the adventure is Anameth’s Troubles. Poor Anameth's best friend and handmaiden Marin has been kidnapped. Anameth so wants her friend found safely and returned... but its never that easy, is it? Its a outline for a romp hundreds of miles, over land and sea, through mundane foes and magical ones until the PC's must make a decision to keep following until... the ends of the earth? I'll post it when its run, since its in outline form i wont be embarrassed like i am with even slightly unfinished detailed adventures. ... See MoreSee Less

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Rejoined DnD 5 group in Auburn for adventure last night. I'll be trying some GMing in that play testing a new adventure "Behold, the Rat King" in a few weeks. ... See MoreSee Less

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A one time adventure (may be start of new campaign? character can be used in others). 6-7 hours durations for min, 5 characters. 1st level, DnD 5th edittion. 5 characters with connected backgrounds are available - PM the GM to claim your character - first come, first served.
- Not really kid friendly/house not ready
If you can get to Everett Station from seattle, i can pick you up there and take you home to Seattle later. Buses run every hour from seattle.

The Mission:
The Narcosa Guild of Salt Marsh, along the edge of Lake Caolite, has just discovered that one of their newly graduated brothers - brethren Ajact - is not what he appears. They have found a plot that indicates he is going to use his skills to exact revenge on a village in Meargensdale Vale in the south of the forest of Rhyl - many a day north and west. They have put together a party to try and stop him; they must track him down and capture him if possible. A bard of the realms has been added in the event a question of legal proceedings is needed, and to represent the guild and direness of the situation to outsiders.

Necromancer (Human)
Swore to save their sister dying from an ailment; they exchanged her life for their life of service to the Narcosa Guild of Salt Marsh (Necromancers “Exploring the Mysteries of the Body”). Now they are sent on a mission to track down a renegade brother from the guild to stop them from using his powers to exact revenge on a past he hid for years.

Fighter (Ducateon/Dwarf)
A dark past haunts them and they have fled their people and given themselves over to the god of death and the Narcosa guild for penance. They must make right the horrible wrong they caused, and has been given the charge to protect one of the guild members on a quest to prevent a great wrong.

Bard (Elf)
Amiable and well read, the bard is seeking to ensure justice is done. The stop at the Narcosa guild has involved them in a plot to prevent a renegade guild brother from reaping a horrible revenge. The elf harbors a dark violent streak of resentment against racists who judge, and struggles to not serve as judge, jury, and executioner against those opposed to equality and who vent their hatred in actions.

Thief (Human)
Good hearted and seductive, the thief is a predator using their gender and allure to swindle the gullible. A dark streak of violence against child abusers follows them… they mark the number of ‘actions’ that has stopped a child predator from gaining another victim on a belt worn under their clothes. Jailed under the suspicion of murder, the thief defended the half elf when they too were jailed after being left alone by the bard, and could not prove their ownership of the horse. The thief was given a good character reference by the bard, who forced the law’s hand and quickly understood that the victim was a child abuser… the thief now travels with the bard, owing a debt they want to repay.

Fighter (Half-Elf)
Small and full of energy, the half-elf was rescued from an abusive circus by the bard. They escaped with the fighters real love - the white horse that was their partner in the acrobatic performance. The fighter has a dark secret of an unnatural love of his partner and is a secret adrenaline junky. They owe the bard their lives and service and travel with the bard for now until the debt can be repaid.
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Adventure: A Problem with the Living

November 20, 2016, 1:00pm - November 20, 2016, 10:00pm

A one time adventure (may be start of new campaign? character can be used in others). 6-7 hours durations for min, 5 characters. 1st level, DnD 5th edittion. 5 characters with connected backgrounds ar...

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Envision a new approach – Incarnations of Worlds and Characters. Incarna is a site which delivers new possibilities for gaming. It is centered around the traditional social (table-top) role-playing experience, where interactive and immersive story are stressed over pure game mechanics. It offers a set of guidelines in its own terms (“iCore“) and a ©Dungeons and Dragons™ v5 variant (“iDnD“). Incarna materials are free of charge.
Infinite Incarnations by Kelly Berger is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Based on work at Permissions beyond the scope of this license may be available at Creative Commons License
– Thats nice, what the heck does it mean!?