The Gaming Experience You Expect: We believe gaming should be a social event. If all you want to use is your imagination, you can read any number of books. However, when people get together and share the gaming experience, it is often far more rich, memorable, and interesting than any single person’s imagination. The gaming experience is going to be different for everyone. Expectations will vary as well as different reactions to situations that come up during the play. The nature of most people is to be competitive and to want to succeed at their endeavors. Most gaming scenarios reflect a principle of collaboration – in order for one to succeed, all must work to achieve a common goal. If a group works together, their ends are (most often) to everyone’s advantage and the experience is positive. Ultimately, the purpose of the game is the same as any other – to have fun. While different players will have different expectations, we have found that players who challenge themselves – choosing to play within limitations, who see risk and character death seriously, will have the most fulfilling time. Knowing your character cannot die tends to promote power-gaming and cheapens the satisfaction of solving puzzles and surviving the scenarios the GM provides.
The ©Players Handbook is the best reference work for players, otherwise use the linked paged content reference materials – many sections have specific callouts for helping players role-play and use the rules to their advantage. Also, check out the periodic Infinite Incarnations publication for updates and musings.
For select players, some content is hosted on the web site.
The ©Dungeon Master Guide is the best reference for Game Masters (GM’s); They create and/or use settings, building encounters with creatures, and decide the outcome of actions within the game, describing them through narration. They must also decide what rewards are appropriate for the character (based on player interaction). The job of game master can be a complex and difficult task, depending on the story, style, and expectations of the gaming group. If you have ever been in the role of game master and/or are already comfortable with the responsibilities involved, then you probably do not need to be advised on how to handle game play or group issues. Good GMing is more than just a mastery of the mechanics. It involves aspects of human behavior, creativity, story-telling, material knowledge and many other things. You must be able to both plan well, and adapt to any situation. GM Guidelines and tools are available for assisting in building encounters and resolving actions, as well as advisory materials on running groups and building group dynamics.
Resolve a scripted or published play encounter, or plan your own!
Who We Are
Arabus Grenier: See my hosted page for more information.
Tom Potter: I hope I can bring fresh eyes to how a system and world should look to new comers to be welcoming and fun and easy to delve into! See my hosted page for more information.
Infinite Incarnations by Kelly Berger is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Based on work at http://incarna.net. Permissions beyond the scope of this license may be available at http://incarna.net/business.
– Thats nice, what the heck does it mean!?