By far the most common and populous of all the race. Approximately 1.25m to 2.5m tall
@RP Impact:
the [contentblock id=playlink1] is the defacto starting point for characters and races of the Steel Realms.
i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.
Starting i20 Characters have Zero Discretionary CP unless noted by the Game Master. These are all taken acquiring a Race/Species and a Pathway of Experience. A starting character is the moment of character creation (@Character Inception).
Are you using Best Practice guidelines? (ask your Game Master)
This corresponds to the HALFLING ( Race/Species)
The following aspects deviate from or add to the base race, though may also vary by setting, back story, and/or cultural experience; ‘Baseline’ values are just average/defaults to be used * without specific reference checks. *
Unwelcome:
Accepted
Welcomed:
i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.
Are you using Best Practice guidelines? (ask your Game Master)
The character comes from an area which has a dominant culture of the race/species and evinces it’s common physiologically and sociologically developed features. As they develop, the cultural norms are ingrained and stay with them in absence of consciously ridding themselves of them (and their benefits). Racial Based Differences: Racial experiences do not by default grant anything other than a primary language as defined by the Feature of Basic Communicator.
HUMAN VARIANT: This does NOT grant a Feat any longer; The variant typically gains an additional fluent spoken language. Unless the Setting or GM specifies they do not, humans variants gain the benefit of Dynamic Familiarity.
Wherever the character grew up, they eschewed the common cultural experience in favor of a more individualistic approach to life. While they are aware of the cultural norms, they chose not to be confined by them and not to benefit from them, and any unconscious behavior that reflects them gradually fades over time. Unless noted, all Archetype options are available.
Common Cultural Experience
> This inherits from: None.
Open Cultural Experience
The following elements reference game details that are physically part of every character of this race/species: