Humans in the Steel Realms

Steel Realms

By far the most common and populous of all the race. Approximately 1.25m to 2.5m tall
@RP Impact:

the [contentblock id=playlink1] is the defacto starting point for characters and races of the Steel Realms.


Official PC Races of the Steel Realms

i20™ Race/Species Details

i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.

Starting i20 Characters have Zero Discretionary CP unless noted by the Game Master. These are all taken acquiring a Race/Species and a Pathway of Experience. A starting character is the moment of character creation (@Character Inception).

Are you using Best Practice guidelines? (ask your Game Master)

This corresponds to the HALFLING ( Race/Species)
The following aspects deviate from or add to the base race, though may also vary by setting, back story, and/or cultural experience; ‘Baseline’ values are just average/defaults to be used * without specific reference checks. *

Human Specific Cultural Experiences in the Steel Realms

iCore iCore™ Race/Species Details


Unwelcome:

Accepted

Welcomed:

Regional Experiences

Regional Variants only add flavor, replacing a few of the starting character aspects. Player characters from these regions need not adopt the regional variant, but NPC characters from the region should be assumed to follow this pattern.

Region

Defining Qualities


Official PC Races of the Steel Realms

i20™ Race/Species Details

i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.

Are you using Best Practice guidelines? (ask your Game Master)

Common Cultural Experience

The character comes from an area which has a dominant culture of the race/species and evinces it’s common physiologically and sociologically developed features. As they develop, the cultural norms are ingrained and stay with them in absence of consciously ridding themselves of them (and their benefits).
> This inherits from: None.

Racial Based Differences: Racial experiences do not by default grant anything other than a primary language as defined by the Feature of Basic Communicator.

HUMAN VARIANT: This does NOT grant a Feat any longer; The variant typically gains an additional fluent spoken language. Unless the Setting or GM specifies they do not, humans variants gain the benefit of Dynamic Familiarity.

Open Cultural Experience

Wherever the character grew up, they eschewed the common cultural experience in favor of a more individualistic approach to life. While they are aware of the cultural norms, they chose not to be confined by them and not to benefit from them, and any unconscious behavior that reflects them gradually fades over time. Unless noted, all Archetype options are available.

Remining CP to spend on Features:


Shared Physiological Details

The following elements reference game details that are physically part of every character of this race/species:

iCore iCore™ Race/Species Details


Realm's Aptitude Powers: Divine, Occult, and Psychic