The Character Chronicle elements are OPTIONAL. They entail several elements that can add skills & traits to a starting character; Most have small stories associated with each of the facets that add flavor to the character and introduce some milieu knowledge. These include Social Status, Upbringing, Education, Assets & Provisioning
All follow the standard Cost: 2 CP as a Trait.
This Character Chronicle element is purely OPTIONAL. Each character participating should roll a d% and check the result below.
< 1-50% > Wasted Pursuit: Despite your passion to learn, your options grew limited and you spent the last of your preparation resources and reputation seeking tutors and knowledge; Though you gained the basics of Arlaign’s Board & Letters your efforts did not bear fruit. Add an extra year (species equivalent) for this failed pursuit, you begin play with half the normal starting cost portion from your wasted pursuit.
Clash of the faiths for followers
Orrish raid on the lands of light
Lich Lords minions terrorize
War
Skirmishes for territorial and resource control are common – outright open warfare less so because the external threats of Orrish, Undead, and outsider raids and attacks create enough instability that the realms are slowly clawing back from.
= support for existing authorities
Civil unrest
Civil unrest is not altogether uncommon in The Noble East. In between flares in outside threats are the political, social, and economic machinations of competing faiths, institutions, families, and individuals all seeking fame, fortune, and power. Always caught in between is the average person, just trying to live their lives.
Demonstration against local authority & crack down
“A change in law attempts to remove rights and impose harsher conditions to extract more wealth. Fear is used to cow opposition, and finally outrage spills over to demonstrations and a crackdown”
= no trust of authority.”
Criminal enterprises clash
Civil war
“Two foes face off, rallying popular support for rulership”
Adventurers stir up trouble
Accident: away from cities, accident outcomes are worse. Typical lack of strong central authority, resources, and educated population worsen outcomes.
Link to:
Look in local histories for events that might match, or have the GM create a simple brief story to go with it – where, when, parties involved; were there clear villains? Is there a personal connection?