Quizmans Magusterum > Arcane Mercantile

Steel Realms
Quizmans Magusterum exists within many bazaars, apothecaries, and curio shops that cater to the occult in between the merchant cities of the north and south where Theurgi Emporium holds sway, you may find a stand or placard that offers the services of Quizmans Magusterum – “standardized occult formularies”. These are a series of ingredients that many a shop keeper will pay for to make several standard potions and elixirs and are made to order. There are terms of service from this mysterious outfit, and that it that certain limits be put on selling to a single group – as in don’t. They only sell to “licensed” franchises. Theft from one franchise can bar you from others. Messages can be sent to an address in Oerdney, capital of Gladnor. Like most traditions/orders of the occult, they share a common Occult Culture in the Steel Realms.

Operating Principle(s): “Always on hand, to allow adventurers and glory hounds an equal chance at the aid they need to achieve great things.”

Competitors/Rivalries/Prohibitions/Decrees

The competition between the institutions of Quizmans Magusterum and Theurgi Emporium stays peaceful and this is closely monitored to prevent violence by the Guild of Solars.

Goods and Services

These are typically limited to , careful ledgers are kept and reported. The materials confound attempts to reverse engineer. Most goods are in sealed containers and last for a couple rounds only when exposed to air; they are guaranteed to last at least a decade if they are not jostled. A “perma-seal” can be affixed to containers to last indefinitely for 50sc.

  • There is no “buying in bulk” discount; there is a hard limit on an amount any individual group may purchase that is tracked.

Services

The standard Ryadian Oblis (Identification of Mystical Items and Effects) is provided; There is no limit on this service in terms of frequency/amount, per the occult accord of orders.

Goods

  • Fog in a Bottle: Produces a large cloud of fog to obscure the area.
    Value: 150sc
  • Feel Better: A normal healing Potion; this competes with Lily Healing items outside of the areas of western Dunstrand.
    Value: 250sc
  • Dust of Revealing: A dust cast over an area that glitters when it touches something magical.
    Value: 175sc
  • Spider’s Step: Allows the imbiber to climb, jump and scuttle/run like a spider.
    Value: 250sc
  • Liquid Courage: Imbiber gains Fear immunity for 10 minutes.
    Value: 250sc
  • Marching Powder: Increases the movement rate of the imbiber.
    Value: 250sc
  • Wizard Fire: Fragile bottle that shatters and self-ignites of fire that burns a single humanoid sized target and lasts 2 rounds.
    Value: 50sc
  • Compass of Evil Detection: A device that is reusable, a go that is poured onto it and fizzles and evaporates for 10 minutes, pointing in the direction of the evil.
    Value: 150sc device + 50sc per dose

i20™ Quizmans Magusterum Goods and Services

Common Elements

Made to order: 1 day to prepare. Cost: Common elements are around 100-300sc. A PC group can purchase a maximum of their 1 + the number of positive Reputation/Notoriety levels; negative levels increase the period by 1 month per.

  • Fog in a Bottle: Fog Cloud x2
  • Feel Better: Healing Potion
  • Dust of Revealing: Detect Magic over a 10×20 area 10’ high
  • Spider’s Step: Potion of Climbing and Jumping
  • Liquid Courage: Fear immunity for 10 minutes
  • Marching Powder: Longstrider for 1 hour
  • Wizard Fire: d6+1 fire damage
  • Compass of Evil Detection: Detect Evil spell

iCore iCore™ Quizmans Magusterum Goods and Services

Attribute 1: None | Attribute 2: None

iCore Text


Knowledge/Facts About Quizmans Magusterum

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

It is a highly secretive “service” and source. It is thought to be a venture of criminal minds, of the Sisterhood of Dohar Jaideen, and many a conspiracy theory abounds. In times of war and civil strife, the shipments generally stop coming.

Rare Knowledge / Very Hard Difficulty

The reality of the operation of the mercantile organization is that it is backed by the Guild of Solars and the Salamanders Guild.

More…

Do not read beyond this point unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will provide relevant information by check or story.

Hidden Knowledge is not available in known references; It is not necessarily Forbidden.

Realm's Aptitude Powers: Divine, Occult, and Psychic