Ring of Vorr

Steel Realms

Vorr was a minor magus from the Vale Evander who got famous by joining the pirates of Scrape and raiding the crescent lands and borderlands.

Item Platform: iCore™ 3.0
Value: ? silver crowns

The ring is a very simple make, actually quite common to the ancient time it was fashioned in. It pre-dates the Sea-Kings themselves, who took it from an ancient tribal settlement on the Implin peninsula. Its well worn and nondescript.


Chronicle of Ring of Vorr

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Vorr was a minor magus from the Vale Evander who got famous by joining the pirates of Scrape and raiding the crescent lands and borderlands.

Onboard the Black Tortoise, his captain was a man named Jakes. They sailed into the dangerous southern waters around the Horn of Ahmet. In addition to the normal pirating, they were known to seek the ancient treasures of the Sea-Kings. The ring was a find during one of their expeditions in CY 7014. Vorr and his crew was finally taken by raiders from the Storm Coast in 7023. The ring made its way inland in north in a series of trades and adventures and eventually was taken by Magus Ian Brece. It was given to his pupil Quiron Mastabal, who settled in the Duchy of Fandelok. It has kept its name, despite its owner.

Common Knowledge / Easy Difficulty

i20™ Ring of Vorr Details

Item Purpose:

Lesser Attunement (1 Essence)

iCore iCore™ Ring of Vorr Details

Requirements: None

Common Effects: The ring’s wearer has a seperate pool of 10 mana they can use any time. This pool regenerates ate the rate of 1/day independantly of the wearer. Unlike other rings of its kind,
if the wearer is an Occultist, it regenerates at 2/day.

Aura: Essence = 0


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic