The Pelt of Amigen is a wolf pelt of a northern Pine Tribes shaman, an animist who worshiped Wheyipuh, great spirit of the wolf. This is the full pelt and head of a wolf, including muzzle which hangs over the brow. It fits no bigger than a smaller than human normal size – it will simply fall off those of larger stature. The pelt was used by Amigen to fight against the intruding civilized world upon the lands of the Pine Tribes in the forests of Rhyl. It was said to have been taken by conquerors and eventually lost fighting in the north, after the Lich Lords had taken control.
The Pelt of Amigen is a wolf pelt of a northern Pine Tribes shaman, an animist who worshiped Wheyipuh, great spirit of the wolf. This is the full pelt and head of a wolf, including muzzle which hangs over the brow. It fits no bigger than a smaller than human normal size – it will simply fall off those of larger stature. The pelt was used by Amigen to fight against the intruding civilized world upon the lands of the Pine Tribes in the forests of Rhyl. It was said to have been taken by conquerors and eventually lost fighting in the north, after the Lich Lords had taken control.
It is said to be a piece of fur from the avatar of the great wolf spirit itself. Itself is normally not harmed by fire, cold, acid, or any natural or even minor mystical damage.
Requirements: The bonded wearer cannot wear normal armor; the pelt will fall off. Cannot be a follower of any non-Wyld faith entities to gain any bond other than a weak bond with the item. If somehow destroyed, it does the total Essence bond in permanent damage to the wearer.
Item Purpose: Protect the wyld faith follower that wears it.
Common Effects: Attunement – Each progressive level allows them to use more of its powers.
Natural Armor: Provides natural armor 3 against all forms of attack
Predators Agility: Easier to dodge. +1 dodge maneuver (not evade skill in general)
Natural Armor: provides natural armor 4 against all forms of attack
+1 soak checks
+1 track checks
Predators Twist: 5 synergy; deflect (reduces incoming attack by 1 RS or 15 points, whichever is greater)
Snarl of Rage: 5 synergy; All character with bloodlust (who must give in to it) in 5m get +1 CS attack, and +1 base damage, + 1 toughness and cannot defend for 3 rounds
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