Pelt of Amigen

Steel Realms

The Pelt of Amigen is a wolf pelt of a northern Pine Tribes shaman, an animist who worshiped Wheyipuh, great spirit of the wolf. This is the full pelt and head of a wolf, including muzzle which hangs over the brow. It fits no bigger than a smaller than human normal size – it will simply fall off those of larger stature. The pelt was used by Amigen to fight against the intruding civilized world upon the lands of the Pine Tribes in the forests of Rhyl. It was said to have been taken by conquerors and eventually lost fighting in the north, after the Lich Lords had taken control.

Item Platform: iCore 2.0
Value: ? silver crowns

Chronicle of Pelt of Amigen

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

The Pelt of Amigen is a wolf pelt of a northern Pine Tribes shaman, an animist who worshiped Wheyipuh, great spirit of the wolf. This is the full pelt and head of a wolf, including muzzle which hangs over the brow. It fits no bigger than a smaller than human normal size – it will simply fall off those of larger stature. The pelt was used by Amigen to fight against the intruding civilized world upon the lands of the Pine Tribes in the forests of Rhyl. It was said to have been taken by conquerors and eventually lost fighting in the north, after the Lich Lords had taken control.

Common Knowledge / Easy Difficulty

It is said to be a piece of fur from the avatar of the great wolf spirit itself. Itself is normally not harmed by fire, cold, acid, or any natural or even minor mystical damage.

Requirements: The bonded wearer cannot wear normal armor; the pelt will fall off. Cannot be a follower of any non-Wyld faith entities to gain any bond other than a weak bond with the item. If somehow destroyed, it does the total Essence bond in permanent damage to the wearer.

Item Purpose: Protect the wyld faith follower that wears it.

Common Effects: Attunement – Each progressive level allows them to use more of its powers.

  • Natural Armor: Provides natural armor 3 against all forms of attack
  • Predators Agility: Easier to dodge. +1 dodge maneuver (not evade skill in general)

i20™ Pelt of Amigen Details

Lesser Attunement (1 Essence)

  • Natural Armor: Damage Absorption 1 against all forms of attack (min. 1)
  • Predators Agility: Reaction to add 1 to AC, each round.

Greater Attunement (3 Essence; 3 months)

  • Natural Armor: Damage Absorption 2 against all forms of attack (min. 1)
  • Predators Agility: Reaction to add 2 to AC, each round.
  • +1 Survival/Perception related to tracking.
  • Predators Twist: 5 Synergy for -1 RS
  • Snark of Rage: All character with bloodlust (who must give in to it) in 5m +1 Attack, +1 Damage, Reckless Attacks

Greater Attunement (6 Essence; 6 months)

  • Natural Armor: provides natural armor 2 against all forms of attack (no min)
  • Wolf’s Stalking: +1 Stealth
  • Wolf’s Leap: +2 Athletics (run/jump only)
  • Wolf’s Pounce: 10 synergy = Predators Pounce

iCore iCore™ Pelt of Amigen Details

Lesser Attunement (1 Essence)

  • Natural Armor: Provides natural armor 3 against all forms of attack
  • Predators Agility: Easier to dodge; +1 dodge maneuver (not evade skill in general)

Greater Attunement (3 Essence)

  • Natural Armor: provides natural armor 4 against all forms of attack
  • +1 soak checks
  • +1 track checks
  • Predators Twist: 5 synergy; deflect (reduces incoming attack by 1 RS or 15 points, whichever is greater)
  • Snarl of Rage: 5 synergy; All character with bloodlust (who must give in to it) in 5m get +1 CS attack, and +1 base damage, + 1 toughness and cannot defend for 3 rounds

Greater Attunement (6 Essence; 6 months)

  • Natural Armor: provides natural armor 5 against all forms of attack
  • Wolf’s Stalking: +1 camouflage checks
  • Wolf’s Leap: +2 jump checks
  • Wolf’s Pounce: 10 synergy = Predators Pounce

Uncommon Knowledge / Average Difficulty

Dunstrand Rising Living World CHRONICLE > Dunstrand Rising is a Living World campaign set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms Setting (planet of Helca).

The pelt was once again seen in the possession of “Naked”, a member of The Gallants around 9164 CY.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic