Stones of Isich

Steel Realms

The Stones of Isich are strange magical stones that make make the wielders’ presence mutable in relation to their own conjuration spells. They have a faint glow and each had a symbol cut into it that had meaning only to their creators. Little is known of their creator, only that the name he went by was Isich. Isich was said to have used an enchanted blade of a Frost Giant’s ax to cut the unique markings of each. It is estimated that a dozen or so were made, before their creator and his apprentices who possessed them were swept up in the fall of the northern kingdom of Dundaria (now “Lichrya”) to the Lich Lords.

Knowledge/Facts About/Chronicle of [Thing]

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

The Stones of Isich are strange magical stones that make make the wielders’ presence mutable in relation to their own conjuration spells. They have a faint glow and each had a symbol cut into it that had meaning only to their creators. Little is known of their creator, only that the name he went by was Isich. Isich was said to have used an enchanted blade of a Frost Giant’s ax to cut the unique markings of each. It is estimated that a dozen or so were made, before their creator and his apprentices who possessed them were swept up in the fall of the northern kingdom of Dundaria (now “Lichrya”) to the Lich Lords.

The stones were made in the Kroneminas Reach – a low ridge that runs east to the high mountains separating the far north of Dundaria from the ancient lands of Orrishai. It is a hard region, on a rift plateau that made its temperature barely tolerable at the height of summer.

Common Knowledge / Easy Difficulty

The mine or location they were found in is now lost to history. In this remote place was the Tower of Isich, named after the conjuror Isich that slew the last Frost Giant in the area. The magus, his traditions, location of the mine and the secrets around mining and crafting the crystals all vanished when the Lich Lords took control of the north. Some apprentices may have survived, but after millennium, there is no evidence. A few purported sightings of one or two and a rough description of the marking on them have been recorded, but no one has stepped forward to claim the legacy of their power for either position or reputation.

Item Purpose: Protect the wielder from the detrimental effects of their own conjurations.

Greater Attunement (2 Essence total )

Conjuration Spells cast by the wielder become as mutable to them as a shaper of the highest art of magic. They can see through conjured clouds, weather, and walls, walk through a cloud of conjured weapons or an area effect damage from their own spell without being damaged, terrain changes done by the wielders’ spells do not affect the wielder, and creatures conjured by them – even if they lose control – cannot harm them.

i20™ Stones of Isich Details

  • Create Food/Water gives no sustenance!
  • Find Familiar has no telepathy benefit.
  • Extra Concentration for a conjuration spell.
  • @ 4th: 1/Long Rest: Sleet Storm; @6th 2/Long Rest
  • @ 3rd: Unseen Servant is recovered in Arcane Recovery (if it is known/in the occult reservoir) in addition to normal recovery
  • @ 6th: Misty Step is recovered in Arcane Recovery (if it is known/in the occult reservoir) in addition to normal recovery
  • @ 8th: Summon Fey is recovered in Arcane Recovery (if it is known/in the occult reservoir) in addition to normal recovery
  • Unseen Servant has the movement rate of the wielder and the capabilities of Mage Hand – any facet they overlap in (weight moved, speed, etc.), the effect with the greatest value takes precedence.
  • Minor Conjuration: You can have a second item, as long as its an item wielded or worn by the conjuror. A staff, a jacket/robe, a shield, a cap/helmet. When you conjure it, it will appear worn or held as appropriate.

iCore iCore™ Stones of Isich Details


Estimated Value: ? (Silver Crowns)

Item Source: i20™ 10/2024

Uncommon Knowledge / Average Difficulty

Isich made several forays into the Fallen East using the stones. During that time he had several apprentices – all of which he seemed willing to sacrifice for his own ends. Who knows what his ultimate plans were, but the Lich Lords brought those, like most others in the north, to an abrupt end. He did not survive, and did not make a Cold Bargain like some of the powerful magi of the north did, like Thebadoux.

Rare Knowledge / Very Hard Difficulty

Isich was an elf-hunter, and managed to kill several elves under a different name, taking the Soul Gem of each and using it as the basis for the Stones of Isich. He told people they were mined from a hidden source in the region where he settled, and cut/shaped with the enchanted blade of a Frost Giant’s ax, but this was just a cover. Whatever it was that produced them, he sought out a hard and remote place, where he could work without leaving a trace of whatever it was that he did. The secrets he possessed to transform them have been long lost, but suffice to say Isich was not a magus of scruples or altruistic drives. He stayed far enough away from elven wealds and forests where they are normally comfortable living.

  • Elves will recognize it if they see it directly because it still gives off a faint hint of Heartshine.

Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic