Rings of Holdout

Steel Realms

The Rings of Holdout rings were known to have been crafted by the legendary The Salamander’s Guild. They were also called the “Rings of Brotherhoods End”. It was one of the last and weakest of the Eldritch items made by the guild to try and unify many of the criminal gangs, guilds, and brotherhoods of the Steel Realms.

This Item is mutable within the setting – it may take different material and/or functional forms as a Notable Item of the Steel Realms.

Item Powers (common and Attuned) can be found under Common Knowledge tab.


Chronicle of Rings of Holdout

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

The Rings of Holdout rings were known to have been crafted by the legendary The Salamander’s Guild. They were also called the “Rings of Brotherhoods End”. It was one of the last and weakest of the Eldritch items made by the guild to try and unify many of the criminal gangs, guilds, and brotherhoods of the Steel Realms.

Not all the rings were exactly the same in their powers, but most shared a few in common. A few took on the name of their owners, but the individual rings never had an item name themselves.

Common Knowledge / Easy Difficulty

Real Purpose: All of these rings were matched with a singular arcane lock that could only be opened using the ring. It summoned a chest belonging to a guild/gang/brotherhood leader that would phase in and out at the wearer’s request, but only at a specific place where the chest was stored. These chests would store the most potent items of the wearer and their organization for ultra-safe keeping. The underlying magic that bound the rings to this effect was broken long ago and none of the chests has ever been found.

Lesser Attunement (1 pledged Essence)

Attuning to the item leaves the wearers aura tainted with an evil mark. Detection of such will reveal them. No items of the ring can be used without Attunement.

Item Purpose: All of these rings were matched with a specific arcane lock that could only be opened by saying the word; This no longer functions.

i20™ Rings of Holdout Details

  • Some had Prestidigitation (self target only) at will
  • X/Day (varied) Arcane Lock
  • X/Day (varied) Knock
  • X [one-use] Charges of Mirror Image, Charm Person, Magic Mouth and Misty Step

iCore iCore™ Rings of Holdout Details


More…

Do not read beyond this point unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will provide relevant information by check or story.

Hidden Knowledge is not available in known references; It is not necessarily Forbidden.

Realm's Aptitude Powers: Divine, Occult, and Psychic