Gravewalds Ax

Steel Realms
Value: ? silver crowns / Orrish Value 50,000?

These are from the scores of axes blessed by an elven priestess of Gaia who imbued the axes with special powers against the Orrish from the Tale of Gravewald’s Courage. It is a nondescript axe, with no distinguishing marks upon it except the soft blueish tint to the steel and a single inscribed leaf symbol with becomes barely visible when it strikes a target of Orrish blood. It is known to home in on those of said blood, and be lighter than normal.

Gravewald's Ax

Gravewald’s Ax

Item Powers (common and Attuned) can be found under Common Knowledge tab.


Chronicle of Gravewalds Ax

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

These are from the scores of axes blessed by an elven priestess of Gaia who imbued the axes with special powers against the Orrish from the Tale of Gravewald’s Courage. It is a nondescript axe, with no distinguishing marks upon it except the soft blueish tint to the steel and a single inscribed leaf symbol with becomes barely visible when it strikes a target of Orrish blood. It is known to home in on those of said blood, and be lighter than normal.

Dunstrand Rising Living World

Set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms, as a Living World storyline.

In 9164, it was known that Seconds of The Gallants carried the one that had been bought by Farold Oshman and wielded by his son, Taer Oshman – as one of The Gallants.

Common Knowledge / Easy Difficulty

i20™ Gravewalds Ax Details

Lesser Attunement (1 Essence)

iCore iCore™ Gravewalds Ax Details

Lesser Attunement (1 Essence)

Requirements: STR 4, RCT 3. Common Effects: +1 CS vs.Orrish (all actions). Once the wielder is attuned, any attempt by an Ork to track him suffer a -4 CS to its check. Aura: None Bound Effects: If a preferred weapon, it gets an additional +1 CS vs. Orrish; AM 4, base dmg = 11, –2 init (slower); pulverizing (x2 damage vs shields, armor, materials).

Uncommon Knowledge / Average Difficulty

Most of these were lost. It is believed there were about 25 of these once, and only less six have their whereabouts accounted for. Two of them have been passed down from generation in the families of Vale Evander. Four others have been carried out of the darklands.

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Do not read beyond this point unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will provide relevant information by check or story.

Hidden Knowledge is not available in known references; It is not necessarily Forbidden.

Realm's Aptitude Powers: Divine, Occult, and Psychic