Baggage Train for Ancient Blood’s Due

Steel Realms
Dunstrand Rising Living World A n c i e n t   Blood – A Living World storyline
Set in the Grand Duchy of Dunstrand of the [Fantasy] Steel Realms.


Ancient Blood’s DueBaggage Train for Ancient Blood’s Due

Baggage Train formed on: Current Date: Common Year (CY) June 8th, 9169 @ Ancient Blood’s Due

Has the contents of Ancient Blood’s Due – Starting Treasury.

People can play as drop-in characters. Third level. They are not designed to be equal to the party but just something that the PCS will trust implicitly and I don’t have to contrive to get in.

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

Currently NPCs

Aftermath of Gruxxand the Necromancer’s ascension to Lichdom: CY 9168/q3 > The Guild of Solars recorded everything they could about The Soul Scourge and the Dreams Leading Up To It and they and others used their skills to interpret the meaning or significance. All characters experience the dreams… and effects.

Camp Organizer “Hylia” – Bard 3 (College of Lore; Intelligence 14, Con 15, Charisma 15) Health/HP = 24 / human female age:34
– follower of Epona; dance 3, sing 3, persuade 3, history: Dunstrand 5, occult phenomenology 3, divine phenomenology 3, ride 3, cooking 2, animal handling 1
> Soul Scourge: Rejected the memories…
> Bardic Inspiration (d6 2/Long Rest); Song of Rest (d6+sing level)/Short Rest
> Bard Spells: Comprehend Languages, Disguise Self, Sleep, Longstrider, Enhance Ability
> “Bellina” her white horse with a blue star looking mark on her face; has permanent “speak with animals” + can give one Bardic Inspiration/Long Rest
> {AC 11} leather armor, spear, short sword + Field Kit (3pt salve/3pt burn balm)
} unaligned; she seems a bit hard and bitter when asked about her personal life
Behaviors/Mannerisms/etc.
1) There is no situation I cannot inject cheer into – sadness is contagious and must be stopped


Groomsman “Shelley” – Rogue 3 (Thief; Intelligence 14, Charisma 12, Dexterity 16) Health/HP = 22-1=21 / human female age:32 (she is an early Steel Souled birth; Nails are steel-blue colored)
– has a limp/permanent wound (-5′ movement); animal handling (+2 horses), Ride 1 (horses), stealth 5, History: Riverdans 3, History: Dunstrand 3, Climbing 4, Persuade 3, Sleight of Hand 2 (+2), Observant (+1 to all Investigation and Perception activities.)
> Cunning Action (bonus action to take the Dash, Disengage, or Hide action); Sneak Attack 2d6, Fast Hands (Sleight +2)
> Soul Scourge: Prestidigitation (# times per day equal to Intelligence bonus – mind only using any Action, Bonus, or Reaction)
> {AC 15} studded leather (Res. 1), short bow (10 arrows), dagger
} Lawful Neutral
Behaviors/Mannerisms/etc.
1) I connect everything that happens to me to a grand cosmic plan.
2) To me, a tavern brawl is a nice way to get to know a new city (and make some quick coin with Sleight of Hand during it!).
FEAR = direct lethal melee, already lost movement to an injury, likes to stay at a distance
MOTIVE = story-gathering, kind of likes making conspiracy theories


Teamster “Brandon” – Fighter 3 (champion; Strength 16) Health/HP = 21 / human male age:26
– head/eye wound (ranges are halved; no advantage with ranged); run 2, jump 2, swim 2, climb 3, lift (+2 to lift/drag/shove), history: Riverdans 2 (+2 merchants and trade), ride: horse 2, drive: cart/wagon 3, animal handling 1
> Soul Scourge: Rejected the memories…
> {AC 14 – Fighting Style: Defensive} hide armor (Res. 1), battle axe, hand axe (thrown), med. wooden shield
} Lawful Neutral
Behaviors/Mannerisms/etc.
1) Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
2) I’m a hopeless romantic, always searching for that ‘special someone’.
FEAR = people not liking me
MOTIVE = looking for love (usually in all the wrong places)