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Spring of Pristos

Posted on October 24, 2024 in Steel-Realms

Steel Realms

The greatest of the holy place of Scrofa the Boar (of the Wyld Faith), is the artesian Spring of Pristos in Ruary of the North Merchant Cities, on the north side of the Beyne River. These waters are in high demand, and access and use is strictly controlled by the merchants and religious authorities. It is rumored that the blood of Scrofa was spilled in a fight with some great beast that escaped from The Valley of Sighs.

The spring itself is located on the north side of the river, on a hill at the edges of the sprawling city proper.

The Spring of Pristos is guarded day and night by a Briarwood that surrounds it and is the highest holy place of Scrofa the Boar.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Glassblowers and Bottlers Guild of Ruary

Posted on October 24, 2024 in Steel-Realms

Steel Realms

The Glassblowers and Bottlers Guild of Ruary are the most skilled in all the Steel Realms. Decanters, glasses, casks, pipes, vials are all made from glass in the city of Ruary. It includes both fine and simple, light and heavy glasswork. Regional materials are used, in addition to exotic sands and stone from the south. The forges of the glassblowers in Ruary have the most consistent forges next to the smithing of armaments in the realms.

The “glasssmith” is a the second or third most respected trade in the entire region, only after the distillers and brewers themselves. The Gaffers and Coopers vie for 2nd position in friendly contests every year, both of artisanry and in wagered contests of physical (including drinking contests!) nature.

The makers of Saison Ale in Umbak are known to import some of the finest glass firkins made in Ruary. They are known to make some of the glass containers using the sacred waters of the Spring of Pristos. For ages, the glassblowers themselves have been trying to suss out how the ale’s containers have been used to hold carbonation over long distances of travel.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Rumein (city of Cerran’s Grant)

Posted on October 24, 2024 in Steel-Realms

Steel Realms
Rumein
Realm's Aptitude Powers: Divine, Occult, and Psychic

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Sect, Cults, and Orders of Mizras (The Final Cut)

Posted on October 23, 2024 in Steel-Realms

Steel Realms

Aspects Known/Common Associations

Major Aspects: War, Courage, Command, Victory (at any cost) ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects: Leadership, Might, Military

Symbolized Role(s) and Value(s):

Credo: Combat is the greatest contest and through it one’s power and merit shine forth; honor the foe that honors you; nothing says the edge of war cannot be blunted by the path of peace; peace is a temporary state of non aggression. Bend the wind of war to a just cause and the foes will line up like wheat for the harvest.

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers:

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar: black skinned with white hair, strong, strong, lithe, like a caged lion. Impatient. Sword, hand axe, dagger, always in chain shirt

Minions and Servants

Armaments of the Faithful

Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:
Realm's Aptitude Powers: Divine, Occult, and Psychic

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Africa (Numinous Elephant great spirit)

Posted on October 23, 2024 in Steel-Realms

Steel Realms
Africa (“off-ricka”) – /The Beast Bringer; The Numinous entity of the Wylde Horde of natural world cycles, predator and prey, fertility, ecosystem and balance, cycles, and associated beast and animals as well as the symbols associated with them.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the entity plays a tertiary part (mostly guided by Darupet).

Role: Finder of ways (Predator & Prey); Secondary foe of those who wish only to conquer and destroy and/or corrupt nature.

Numinous Elephant Spirit – “The Shielding Mother”, “The Guardian of the Herd”; Invoked mostly as/for: Protection, Wisdom

Common Wyld Rites: This Great Spirit and their followers have access to all the common Wyld Rites practiced by followers of the wyld faith(s).

Realm's Aptitude Powers: Divine, Occult, and Psychic

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