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The Nestwood of High Hawktail

Posted on January 30, 2025 in Steel-Realms

Steel Realms

The Nestwood of High Hawktail is just the name of the Briarwood common to the Wyldfaith followers make into their holy sights. This Sacred places for Mhyi t’k is a small place sacred to Mhyi t’k the Sovereign Lady of birds, in the crags of the Hawktail Hills on a particular escarpment they can see far into every direction but south. It is about 1200 total elevation and cannot be reached unless by a treacherous climb (or wyld shaped druid!).

It overlooks The Leighton Trail and is about 1000 feet east of the Hunting Lodge of Ard Leighton, and can see the mining camp of The Leighton Mine.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Hunting Lodge of Ard Leighton

Posted on January 30, 2025 in Steel-Realms

Steel Realms

Ard dwelt in the edges of the Riverdans and his grandfather came from County Faer to the SE. He kept his family name. He was an avid hunter and built a stone lodge (the Hunting Lodge of Ard Leighton) in the hills. While hunting in the area, within 200′ of his lodge, he discovered the vein of quartz and amethyst and opened The Leighton Mine. He had a rough trail carved from the mine past his lodge and down the hill to the west into the Blue Willow Basin/Valley in order to extract and transport materials. After the river changed course, the trail was expanded to go into Cerrans Grant on the east side as it was a faster means to market.

Leighton Trail is essentially a single person/donkey trail. It runs west into Pelmon but its a longer route and mostly abandoned now. The east spur runs to Cerran’s Grant – a closer market and less taxes.


Chronicle of the Hunting lodge of Ard Leighton

Item Powers (common and Attuned) can be found under Common Knowledge tab.

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Ard dwelt in the edges of the Riverdans (Riverland Retainer States) of DunstrandRiverdans and his grandfather came from County Faer to the SE. He kept his family name. He was an avid hunter and built a stone lodge in the hills. While hunting in the area, he discovered the vein of quartz and amethyst and opened a mine. He had a rough trail – “The Leighton Trail” – carved from the mine past his lodge and down the hill to the west into the Blue Willow Basin/Valley in order to extract and transport materials. After the river changed course, the trail was expanded to go into Cerrans Grant on the east side as it was a faster means to market.

Common Knowledge / Easy Difficulty

Its well know that the mine produces quartz + low grade amethyst (for purple dye).., and that it is well guarded by mercenaries and the River Rovers of the Riverdans are used as scouts.

The Leighton Trail is deliberately filled with fake spurs and no one really used it except the family to transport goods. The family paid the River Rovers of the Riverdans to escort and scout for bandits, and it was well know that the River Rovers who were drawn to this role were the more violent and willing to make a few silvers turning in the heads of bandits – so even unescorted caravans were typically left alone. Mercenaries were hired to guard the mine itself as the River Rovers were not a sedentary bunch.

Rare Knowledge / Very Hard Difficulty

A few know that the Nestwood of High Hawktail is nearby and has remained hidden for all the years the ‘hunting lodge’ and mine have been operating.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Night’s Messengers

Posted on January 30, 2025 in Steel-Realms

Steel Realms

These are rangers, druids, and dedicated followers who travel the darklands seeking information. Their owl companions send information back to the lands of light – helping them fight and keep track of shifts and changes in the Fallen East. They are also called “Night’s Guard” and “Defenders of the Night”. They are a small sect, and limited in power, relying mostly on their animal companions, stealth, and intimate (and some say secret or even forbidden) knowledge of the darklands and shadow creatures. they also seek the owl god’s feathers in order to restore him to his full power.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The “Timid Towers” of the Steel Realms

Posted on January 30, 2025 in Steel-Realms

Steel Realms

These are rumors only. They are towers that appear at odd angles, out of the corner of the eye and when sought after cannot be found. No one knows why they were built, if they were, and no one has claimed them as their creation – not even The Celestine of Helca. The most well known is one north of the city of Oerdney.


Chronicle of The Timid Towers

Item Powers (common and Attuned) can be found under Common Knowledge tab.

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

These are rumors only. They are towers that appear at odd angles, out of the corner of the eye and when sought after cannot be found. No one knows why they were built, if they were, and no one has claimed them as their creation – not even The Celestine of Helca. The most well known is one north of the city of Oerdney.

Common Knowledge / Easy Difficulty

They seem to be reported across the entire breadth, with as many as a dozen logged though never “re-discovered”.

Locations: 1 North of Oerdney, 1 in North Pines, 1 near East birch Cut in the north, 1 in Kaald, and 2 in Nakria. At least 2 are mentioned in The Fallen East.

Uncommon Knowledge / Average Difficulty

Some say a few have figured out how to approach them but they are impregnable.

Locations: 1 in the Riverdan of Pelmon in Dunstrand.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Willows Edge Tea

Posted on January 30, 2025 in Steel-Realms

Steel Realms
Willows Edge Tea is renowned in the Heartlands, made on the north edge of West River Run. It has a chamomile type base. It is closely monitored and controlled, and a good source of income for West River Run. It is NOT SOLD OUTSIDE OF DUNSTRAND.


Chronicle of Willows’s Edge Tea

Item Powers (common and Attuned) can be found under Common Knowledge tab.

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Willows Edge Tea is renowned in the Heartlands, made on the north edge of West River Run. It has a chamomile type base. It is closely monitored and controlled, and a good source of income for West River Run. It is NOT SOLD OUTSIDE OF DUNSTRAND.

Common Knowledge / Easy Difficulty

The tea is soaked with cinnamon and rolled in oak casks with oak bark then filtered and drained. IT does not keep well over long distances, especially in the cold. There are rumors of another ingredient, but its a closely guarded secret.

Uncommon Knowledge / Average Difficulty

The process an ingredients did escape the control of West River Run once in CY 8788, and it was tracked down and the Twin River Council forces the trade agents of Cerrans Grant to make it illegal (a violation of the Nanford Accord) to be made outside of West River Run. The Censure of CY 8789: All the ingredients, recipes, and equipment in its making was confiscated and destroyed, and its owners billed. This was in Bar-Innis in Dunstrand.

Scarce Knowledge / Hard Difficulty

One of clandestine agents of the League of the White Lily forced a provision of “for 500 years” into the agreement for specifically selling/buying into Bar-Innis from West River Run into the provisions of censure in CY 8789. It was worded poorly and in haste and provided a loophole.

Rare Knowledge / Very Hard Difficulty

At its eastern edge of The lowlands of Bar-Innis, there’s drainage are and in the high dykes, dams, and bulwarks that a chamomile like plant grows iof nearly the same species, harvested from the burned wreckage of the Censure and developed so that the druids could declare it a separate species and not converted under the Censure. It’s not sold outside of bar-innis.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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