Posted on December 24, 2024
The vast majority of Social Interactions are Influence Activities a target. A character can bring their Charisma to bear, with either theatrics (positive) or crassness (negative) both having an equal impact. In certain settings, certain signs, symbols, institutional displays, social status displays, and equipment can add to the effectiveness of trying to intimidate a target. Characters can develop these types of actions as Accomplished Activity.
Target must be able to understand; the person attempting receives a penalty of -2 for every level under 4 in the language being used.
Posted on December 9, 2024
Intimidation is one of many Social Interactions that take the form of Influence Activities; A character’s Communication proficiency and knowledge of Influence are leveraged. A character brings to bear every forceful stance, glare, and affectation they can against a target in order to get the target to back down, stop advancing, provoke/goad, and/or prevent them from taking a dangerously hostile action on the character. In all cases an activity is either prevented or triggered. Characters can develop these types of actions as Accomplished Activity.
All the normal factors of Influence apply, as well as such things as Menacing Bearing.
Bribery: This may be overt (“here’s $50 to look the other way”) or covert (“who wouldn’t like to make a share of the cut for doing nothing”), but it is a promise of some reward that will benefit the target and can (if they are known to be receptive by reputation, direct knowledge or Insight) adjust the attempt to Influence them.
Posted on September 18, 2015
Misdirection includes such things as the magic tricks, concealment, Sleight of Hand, etc. Characters can develop these types of actions as Accomplished Activity.
This is almost always an extended action.