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Category: Attribute

Vigor (constitution, endurance, vitality)

Posted on December 6, 2021 in Attribute

The Attribute of Vigor is a one of the common Incarna Features. Use the standard resolution outcome process when making a test or check using this.
Vigor (constitution, endurance, vitality)


i20™ _CommonTitle_ Details

iCore iCore™ _CommonTitle_ Details


Differences in Player capability vs. Character capability…

Need ideas for role-playing this? See the Players Roleplaying Guidance or ask the Game Master how it is best expressed in your setting.
No matter what restrictions exist in the setting you use, many GMs will allow anything with the right character backstory.

Strength (muscle, might)

Posted on December 6, 2021 in Attribute

The Attribute of Strength is a one of the common Incarna Features. Use the standard resolution outcome process when making a test or check using this.
Strength (muscle, might)


i20™ _CommonTitle_ Details

iCore iCore™ _CommonTitle_ Details


Differences in Player capability vs. Character capability…

Need ideas for role-playing this? See the Players Roleplaying Guidance or ask the Game Master how it is best expressed in your setting.
No matter what restrictions exist in the setting you use, many GMs will allow anything with the right character backstory.

Sanity (identity, self, will)

Posted on December 6, 2021 in Attribute

The Attribute of Sanity is a one of the common Incarna Features. Use the standard resolution outcome process when making a test or check using this.


i20™ Sanity Details

i20 [specific] Requirements: / Cost _ CP/_ Essence

Sanity is nearly the same for every species and race. Any GM may determine how an attribute is generated, but the default method is point buy and Sanity is recorded as a set amount independent of all other processes.

  • All full-blooded races that breed true will start with a Santy of 11 unless noted.
  • Half or mixed bloods begin play with a Sanity of 10 unless noted.
  • At the time of Character Inception, a player may swap one of their stats with Sanity. Only those without penalty may be swapped.
  • Sanity increases through experience, reflecting a certain mental fortitude that is gained over time.


    LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.

iCore iCore™ Sanity Details

Attribute 1: None | Attribute 2: None

iCore [specific] Requirements: / Cost _ CP/_ Essence

iCore Text


Differences in Player capability vs. Character capability…

Need ideas for role-playing this? See the Players Roleplaying Guidance or ask the Game Master how it is best expressed in your setting.
No matter what restrictions exist in the setting you use, many GMs will allow anything with the right character backstory.

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Reason (intelligence, scholarship, logic)

Posted on December 6, 2021 in Attribute

The Attribute of Reason (intelligence, reason, logic) is a one of the common Incarna Features. Use the standard resolution outcome process when making a test or check using this.

Threshold: At these levels, the attribute has a serious impact on related functions.


i20™ Reason Details

  • Accomplished: 15
  • Expert: 19
  • Master: 22

iCore iCore™ Reason Details


Differences in Player capability vs. Character capability…

Need ideas for role-playing this? See the Players Roleplaying Guidance or ask the Game Master how it is best expressed in your setting.
No matter what restrictions exist in the setting you use, many GMs will allow anything with the right character backstory.

Top

Reactions (speed, dexterity)

Posted on December 6, 2021 in Attribute

The Attribute of Reactions (speed, dexterity) is a one of the common Incarna Features. Use the standard resolution outcome process when making a test or check using this. Reactions (speed, dexterity)


i20™ _CommonTitle_ Details

iCore iCore™ _CommonTitle_ Details


Differences in Player capability vs. Character capability…

Need ideas for role-playing this? See the Players Roleplaying Guidance or ask the Game Master how it is best expressed in your setting.
No matter what restrictions exist in the setting you use, many GMs will allow anything with the right character backstory.

Top