Posted on December 6, 2021 in Attribute
The Attribute of Vigor is a one of the common Incarna Features. Use the standard resolution outcome process when making a test or check using this.
Vigor (constitution, endurance, vitality)
Differences in Player capability vs. Character capability…
Posted on December 6, 2021 in Attribute
The Attribute of Strength is a one of the common Incarna Features. Use the standard resolution outcome process when making a test or check using this.
Strength (muscle, might)
Differences in Player capability vs. Character capability…
Posted on December 6, 2021 in Attribute
The Attribute of Sanity is a one of the common Incarna Features. Use the standard resolution outcome process when making a test or check using this.
i20 [specific] Requirements: / Cost _ CP/_ Essence
Sanity is nearly the same for every species and race. Any GM may determine how an attribute is generated, but the default method is point buy and Sanity is recorded as a set amount independent of all other processes.
LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.
Differences in Player capability vs. Character capability…
Posted on December 6, 2021 in Attribute
The Attribute of Reason (intelligence, reason, logic) is a one of the common Incarna Features. Use the standard resolution outcome process when making a test or check using this.
Threshold: At these levels, the attribute has a serious impact on related functions.Differences in Player capability vs. Character capability…
Posted on December 6, 2021 in Attribute
The Attribute of Reactions (speed, dexterity) is a one of the common Incarna Features. Use the standard resolution outcome process when making a test or check using this. Reactions (speed, dexterity)
Differences in Player capability vs. Character capability…