Ralk (character)

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Ralk - Character

Ralk – Character

Ralk is a Tapethian (from off world of Helca; age: 22 {200 years approx.}, male, right handed, brown-yellow eyes, yellow-dusty {lizard} skin)
> Druid 1st.

Proficiency: +_ @ _

Skills:

Attributes/Saves:

Communication:

Armor:

Weapons:

:

Enhanced Capabilities

Senses:
• MISTY SIGHT: The Original North Revealed PCs can see through any one of their Fog Cloud spells (-1 Essence = water bound).

History

Player: Arabus Grenier; integrated campaign (GM: Kelly Berger) character for The North Revealed, created 5/2025.

Background

Name: Your name is guttural, long, and sonorous – not natural to the folk you find yourself with, and so you go by the name of Ralk.

Imperium Origins: Ralk was taken on a Neogin slaver raid on a transport ship between the moon of Oskool and the ring station of Kalmukh in the Hekreif-Meraht System. Ralk was born on the ice moon of Oskool in the Hekreif-Meraht system of a father and mother steeped in the religious faiths of his kind. Although young when taken, the vision of the cosmic river of Ushur instilled in him was constant and comforting. He had just ‘taken the glyph’ on his species’ home world to signify he would continue his parents work in the faith and was returning to them at the age of 5.
> Gains the benefits of Imperium Accelerata.

Helca Origins

ARRIVAL = Herald’s Quarterly 9168, 2nd Quarter = spaceship crash
The spirit of water of your people has sheltered you in your harrowing journey. Your inner self has sheltered in a cool, supportive place the whole time of your capture, slavery, and freedom. You have remained calm deep inside, despite the chaos outside… like Oskool’s ocean. Here on a planet called Helca, Kaerslein is the elemental manifestation of the blessed life giving water. Nar-Ushur delivers her power to you. A stream of life that binds this world to the stars is bound through her. Additionally, there is a divine spirit on the planet you find yourself on – at least bound to the great oceans of the world Helca – her name is Elancil. Her too you draw upon – her sheer power is both a warning and lure. In this place, you must acknowledge both, though your embrace is fully to the anima of Kaerslein.

Connecting to the Powers of Helca:

Soul Scourge: A Series of Dreams leads up to some cataclysmic event in the world you find yourself in. They are terrifying and reach into the recesses of your mind you thought unassailable. Having grown up in the Imperium, you have nothing by the terrifying elements of chaos sometimes unleashed by the witch worlds to compare it to, but that realization comes too late.

Triggered Shifting:

Shift Fatigue:

The Reckoning: All not native to the world of Helca has had a reckoning with their fate – they will be forever bound upon it. They don’t know where it lies within the Imperium, there is no name of Helca on any maps or documents they recall. In conversation growing up together, all {original PCs} understand there is a larger inhabited expanse, and that there is something that prevents inhabitants from leaving Helca physically, or from others coming to it. They have accepted that there is a greater level of technology, but that they will work within the means of this world for Item Manufacturing. This is mostly unconscious as its discussion was mostly when they were much younger and are reconciled to their fate.

The Slaveship Work

The Others:

The Escape:

The Ship:

The Foundlings Together

Community:

Home:

Of Age:

Campaign Character Group

  • Ralk – Arabus Grenier