Omsara (Steel Soul)

Steel Realms
Steel Realms - Dunstrand Rising (A Living World Campaign)

Omsara the Steel Soul is the named of the effect that many being born in the Steel Realms are experiencing. It ended in CY 9168 – Herald’s Quarterly 9168, 3rd Quarter.

A Steel Gift: All get +1 Essence on extraordinary result, and do not enjoy the benefits of the Tear Gift of Ezrilus. Additional gifts are based on the Sanity check results choose 1 (simple), 2 (major), or 3 (critical) of the “gifts”:


i20™ Steel Soul Details

DC 11 Sanity check…

  1. Maximum HP at 1st; If an race or ability already grants this, they get a second Hit Dice in addition. Nails are steel-blue colored.
  2. 3 Character Weaves OR Insight to Divine Phenomenology (+1 level).
  3. Darkvision 30′; If the character already has it, add half again the range (max. +30′). Eyes are steel-blue colored.

iCore iCore™ Steel Soul Details

Knowledge/Facts About/Chronicle of [Thing]

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Omsara the Steel Soul is the named of the effect that many being born in the Steel Realms are experiencing. It ended in CY 9168 – Herald’s Quarterly 9168, 3rd Quarter.

Common Knowledge / Easy Difficulty

Around CY 9142 (as best as scholars can tell) there began to appear a strange phenomenon in the Steel Realms. Some of those born in the Steel Realms – including Nakria – remembered a portion of their births. They all shared an element in common – a place named Omsara. It was a name that they just intuitively knew. The memory was a glimpse, a flash, but like a ringing hammerblow next to your ear, they were not able to unsee this vision.

Those with this are being referred to as “Steel Souled”. Some use “awakened” or other more illustrious terms, but universally it is understood what Steel Souled means. It is showing up in liturgies all around the realms as a “cloud of souls” or ”soul cloud” where the steel blooded are bound in birth to the very land itself. There are quests to find it, as if it were a physical place.

Uncommon Knowledge / Average Difficulty

For the Lightbringers, it was a mote of purest white light, humming with sound. For the followers of Darkness it was a pool of blackest night, cool, deep and with the resonance of a tomb in which the screams of dying enemies echoed forever. For the Wyld faith, it was a the heart of a storm, a place of infinite sky where the wind buoyed and buffeted with massive force, but ever so gently. In still more a tunnel of ice reflecting endless colors, a volcano, the nest of a giant bird, an endless web humming with plucked strands. A rime shore with a mist like cold pillows.

A place of safety in all cases, of infinite proportions and in which they fell or or would float endlessly in a cloud like place before the safety of the womb was left. Each one was like a doorway or portal for their kind. They all seemed to have the safety of the womb, and felt embraced and enclosed in the same way – as if in a navel of the world.

Scarce Knowledge / Hard Difficulty

Those born of this are stronger and tougher. It is unknown what the possible side effects may be, or its source.

But the Tear Gift of Ezrilius is not present in them either (can only breed true).

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic