All Character building and development is done using Character Points (CP). They are the primary form of Reward awarded by the Game Master and used to construct characters at the time of Character Inception. These can be used to acquire aspects such as Knowledge (powers, languages/literacy, etc.) and Features (Skills, and Traits, etc.) and Experiences (class, race, archetypes, etc.) that serve to customize a character. Gaining these capabilities follows the standard learning processes and limits.
Character Aspect Adjustments: Various Features that impact characters will adjust Essential Aspect. It includes positive and negative adjustments. Characters must take on all adjustments to benefit from the norms or the experience.
Costs: The specific cost of an character facet is set in CP (and possible other other costs), and is set in relation to other aspects based on their impact on the game. Individual GMs or settings may override this. A fully documented Character Chronicle will reflect the how all the forms of Character Points (CP) were spent.
Deferred CP Costs: A specific type of Allocated CP that allows Players at the time of Inception to acquire character facets (species, etc.) using CP gained in the future. Any deferred costs must be paid before CP can be spent on other things – half of any gained CP must be used in this way at bare minimum.
Tracking Spent CP: It is not necessary to track all CP spent or how it was spent – this may be mandated by GMs or a players choice to track.