The Attribute of Sanity is a primary measure of a Character’s capability to identify the self in relation to the observable, sensed world. It is related to the concepts of identity, self, and vision.
Many Features can affect it; It can also be impacted by mystic effects, and/or Items and Technology.
The minimum, average, and maximum values a normal range and adjusted values may vary, depending on a character’s race/species, biology and physiology in addition to technology or mystical enhancements. Use the standard resolution outcome process when making a test or check using this.
The Sanity Attribute (‘ability’) uses the SRD scale of 1-30; 20 is maximum starting for PC races unless noted. A permanent score reduced below 1 indicates character death. Perception and Sanity are “baseline” values for i20;trade; – They both start at 11 and are adjusted by Features acquired by virtue of race or experience; It can be swapped out with another starting attribute value at the time of Character Inception (it is not modified directly using the Point Buy method or generated by rolls).