Sanity (identity, self, vision)

The Attribute of Sanity is a primary measure of a Character’s capability to identify the self in relation to the observable, sensed world. It is related to the concepts of identity, self, and vision.

Many Features can affect it; It can also be impacted by mystic effects, and/or Items and Technology.

The minimum, average, and maximum values a normal range and adjusted values may vary, depending on a character’s race/species, biology and physiology in addition to technology or mystical enhancements. Use the standard resolution outcome process when making a test or check using this.


i20™ Sanity Details

The Sanity Attribute (‘ability’) uses the SRD scale of 1-30; 20 is maximum starting for PC races unless noted. A permanent score reduced below 1 indicates character death. Perception and Sanity are “baseline” values for i20;trade; – They both start at 11 and are adjusted by Features acquired by virtue of race or experience; It can be swapped out with another starting attribute value at the time of Character Inception (it is not modified directly using the Point Buy method or generated by rolls).

  • Some mixed-blooded races will start with a Santy of 10.

iCore iCore™ Sanity Details

Attribute 1: None | Attribute 2: None

iCore [specific] Requirements: / Cost _ CP/_ Essence

iCore Text


Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.