The Adaptate is a character with Kinetic Engagement that chooses a primary path of development based on kinetic power. The Adaptate is focused on the harmony of their inner and outer worlds, and the kinetic pillar of The Pattern. Empowered kinetic places, kinetic institutions (having their own Tenets), and kinetic individuals often share a Binding using Sigilry. Associated items most often use a Bond of Attunement. The prototypical Adaptate has an upbringing experience that better prepares them for the life they typically lead. Revealing characters with this particular Aptitude Talent follows some common discovery approaches for all.
Both Ritual and Ceremony are used in kinetic themes. These types of characters can make use of a myriad of kinetic empowered items and places that have similar properties (ex: Focal Point) to all characters following an aptitude path, by exercising their powers.
Primary Kinetic Classes: Barbarian (Berserker), Bard, Fighter, Paladin, Monk, Rogue
Except where noted, this class conforms to the DnD™ base classes as presented in the ©Players Handbook. Class choice in Incarna is a role-playing challenge more than anything. While any class is possible in the right situation/background, the elements of race, culture, gender, regional issues, and social norms all factor into what path a character is able to take. It is these constraining elements that give additional role-playing challenge. A full Character Background and Perspective Stories can explain anything, even complete deviation from any setting or rule restrictions. Multi-classing has restrictions from both mechanics and what makes sense from a setting and story perspective. Aptitude, Trait Features, and enhanced classes may provide a better alternative.